23#include "os_io_seph_ux.h"
25#include "os_helpers.h"
32#define INTERNAL_SPACE 16
34#define INNER_MARGIN 12
36#define NB_MAX_LAYOUTS 3
39#define NB_MAX_CONTAINER_CHILDREN 20
41#define TAG_VALUE_ICON_WIDTH 32
43#if defined(TARGET_STAX)
44#define RADIO_CHOICE_HEIGHT 96
45#define BAR_INTERVALE 12
46#define FOOTER_BUTTON_HEIGHT 128
47#define FOOTER_IN_PAIR_HEIGHT 80
48#define ROUNDED_AND_FOOTER_FOOTER_HEIGHT 192
49#define FOOTER_TEXT_AND_NAV_WIDTH 160
50#define TAP_TO_CONTINUE_MARGIN 24
51#define SUB_HEADER_MARGIN 24
52#define PRE_FIRST_TEXT_MARGIN 24
53#define INTER_PARAGRAPHS_MARGIN 40
54#define PRE_TITLE_MARGIN 24
55#define PRE_DESCRIPTION_MARGIN 16
56#define PRE_FIRST_ROW_MARGIN 32
57#define INTER_ROWS_MARGIN 16
58#define QR_PRE_TEXT_MARGIN 24
59#define QR_INTER_TEXTS_MARGIN 40
60#define SPINNER_TEXT_MARGIN 20
61#define SPINNER_INTER_TEXTS_MARGIN 20
62#define BAR_TEXT_MARGIN 24
63#define BAR_INTER_TEXTS_MARGIN 16
64#define LEFT_CONTENT_TEXT_PADDING 0
65#define BUTTON_FROM_BOTTOM_MARGIN 4
66#define TOP_BUTTON_MARGIN VERTICAL_BORDER_MARGIN
67#define TOP_BUTTON_MARGIN_WITH_ACTION VERTICAL_BORDER_MARGIN
68#define SINGLE_BUTTON_MARGIN 24
69#define LONG_PRESS_PROGRESS_HEIGHT 8
70#define LONG_PRESS_PROGRESS_ALIGN 1
71#define LEFT_CONTENT_ICON_TEXT_X 16
72#define TIP_BOX_MARGIN_Y 24
73#define TIP_BOX_TEXT_ICON_MARGIN 24
74#elif defined(TARGET_FLEX)
75#define RADIO_CHOICE_HEIGHT 92
76#define BAR_INTERVALE 16
77#define FOOTER_BUTTON_HEIGHT 136
78#define FOOTER_IN_PAIR_HEIGHT 88
79#define ROUNDED_AND_FOOTER_FOOTER_HEIGHT 208
80#define FOOTER_TEXT_AND_NAV_WIDTH 192
81#define TAP_TO_CONTINUE_MARGIN 30
82#define SUB_HEADER_MARGIN 28
83#define PRE_FIRST_TEXT_MARGIN 0
84#define INTER_PARAGRAPHS_MARGIN 24
85#define PRE_TITLE_MARGIN 16
86#define PRE_DESCRIPTION_MARGIN 24
87#define PRE_FIRST_ROW_MARGIN 32
88#define INTER_ROWS_MARGIN 24
89#define QR_PRE_TEXT_MARGIN 24
90#define QR_INTER_TEXTS_MARGIN 28
91#define SPINNER_TEXT_MARGIN 24
92#define SPINNER_INTER_TEXTS_MARGIN 16
93#define BAR_TEXT_MARGIN 24
94#define BAR_INTER_TEXTS_MARGIN 16
95#define LEFT_CONTENT_TEXT_PADDING 4
96#define BUTTON_FROM_BOTTOM_MARGIN 4
97#define TOP_BUTTON_MARGIN VERTICAL_BORDER_MARGIN
98#define TOP_BUTTON_MARGIN_WITH_ACTION VERTICAL_BORDER_MARGIN
99#define SINGLE_BUTTON_MARGIN 24
100#define LONG_PRESS_PROGRESS_HEIGHT 8
101#define LONG_PRESS_PROGRESS_ALIGN 1
102#define LEFT_CONTENT_ICON_TEXT_X 16
103#define TIP_BOX_MARGIN_Y 24
104#define TIP_BOX_TEXT_ICON_MARGIN 32
105#elif defined(TARGET_APEX)
106#define RADIO_CHOICE_HEIGHT 68
107#define BAR_INTERVALE 8
108#define FOOTER_BUTTON_HEIGHT 88
109#define FOOTER_IN_PAIR_HEIGHT 60
110#define ROUNDED_AND_FOOTER_FOOTER_HEIGHT 128
111#define FOOTER_TEXT_AND_NAV_WIDTH 120
112#define TAP_TO_CONTINUE_MARGIN 30
113#define SUB_HEADER_MARGIN 16
114#define PRE_FIRST_TEXT_MARGIN 0
115#define INTER_PARAGRAPHS_MARGIN 16
116#define PRE_TITLE_MARGIN 16
117#define PRE_DESCRIPTION_MARGIN 12
118#define PRE_FIRST_ROW_MARGIN 24
119#define INTER_ROWS_MARGIN 12
120#define QR_PRE_TEXT_MARGIN 16
121#define QR_INTER_TEXTS_MARGIN 20
122#define SPINNER_TEXT_MARGIN 16
123#define SPINNER_INTER_TEXTS_MARGIN 16
124#define BAR_TEXT_MARGIN 16
125#define BAR_INTER_TEXTS_MARGIN 12
126#define LEFT_CONTENT_TEXT_PADDING 4
127#define BUTTON_FROM_BOTTOM_MARGIN 0
128#define TOP_BUTTON_MARGIN 12
129#define TOP_BUTTON_MARGIN_WITH_ACTION 0
130#define SINGLE_BUTTON_MARGIN 16
131#define LONG_PRESS_PROGRESS_HEIGHT 4
132#define LONG_PRESS_PROGRESS_ALIGN 0
133#define LEFT_CONTENT_ICON_TEXT_X 8
134#define TIP_BOX_MARGIN_Y 12
135#define TIP_BOX_TEXT_ICON_MARGIN 20
137#error Undefined target
141#define SPINNER_REFRESH_PERIOD 400
188static uint8_t nbTouchableControls = 0;
196#if defined(TARGET_FLEX)
198#define HOLD_TO_APPROVE_STEP_PERCENT (7)
200#define HOLD_TO_APPROVE_STEP_DURATION_MS (100)
202#define HOLD_TO_APPROVE_FIRST_STEP (0)
203#elif defined(TARGET_STAX)
204#define HOLD_TO_APPROVE_STEP_PERCENT (25)
205#define HOLD_TO_APPROVE_STEP_DURATION_MS (400)
206#define HOLD_TO_APPROVE_FIRST_STEP (1)
207#elif defined(TARGET_APEX)
208#define HOLD_TO_APPROVE_STEP_PERCENT (20)
209#define HOLD_TO_APPROVE_STEP_DURATION_MS (300)
210#define HOLD_TO_APPROVE_FIRST_STEP (1)
213static inline uint8_t get_hold_to_approve_percent(uint32_t touch_duration)
215 uint8_t current_step_nb
216 = (touch_duration / HOLD_TO_APPROVE_STEP_DURATION_MS) + HOLD_TO_APPROVE_FIRST_STEP;
217 return (current_step_nb * HOLD_TO_APPROVE_STEP_PERCENT);
221static bool getLayoutAndLayoutObj(
nbgl_obj_t *obj,
228 if ((topLayout) && (topLayout->
isUsed)) {
235 "getLayoutAndLayoutObj(): obj found in layout %p "
236 "nbUsedCallbackObjs = %d\n",
249static void radioTouchCallback(
nbgl_obj_t *obj,
262 bool needRefresh =
false;
268 if (getLayoutAndLayoutObj(obj, &layout, &layoutObj) ==
false) {
270 if (getLayoutAndLayoutObj(obj->parent, &layout, &layoutObj) ==
false) {
273 "touchCallback(): eventType = %d, obj = %p, no active layout or obj not found\n",
291 layoutObj->
index = eventType;
340 layoutObj->
index = lSwitch->state;
346 radioTouchCallback(obj, eventType, layout);
353 longTouchCallback(obj, eventType, layout, layoutObj);
358#ifdef HAVE_PIEZO_SOUND
360 os_io_seph_cmd_piezo_play_tune(layoutObj->
tuneId);
387 uint8_t new_state = get_hold_to_approve_percent(touchDuration);
391 bool trigger_callback = (new_state >= 100) && (progressBar->state < 100);
394 if (new_state >= 100) {
399 if (new_state != progressBar->state) {
400 progressBar->partialRedraw =
true;
401 progressBar->state = new_state;
410 if (trigger_callback) {
421 progressBar->partialRedraw =
true;
422 progressBar->state = 0;
432static void radioTouchCallback(
nbgl_obj_t *obj,
436 uint8_t i =
NB_MAX_LAYOUTS, radioIndex = 0, foundRadio = 0xFF, foundRadioIndex;
444 while (i < layout->nbUsedCallbackObjs) {
454 foundRadioIndex = radioIndex;
456 textArea->textColor =
BLACK;
457 textArea->fontId = SMALL_BOLD_FONT;
479 textArea->fontId = SMALL_REGULAR_FONT;
487 if (foundRadio != 0xFF) {
489#ifdef HAVE_PIEZO_SOUND
501static void spinnerTickerCallback(
void)
506 if (!topLayout || !topLayout->
isUsed) {
511 while (i < topLayout->container->nbChildren) {
514 if (container->nbChildren && (container->children[0]->type ==
SPINNER)) {
519 spinner->position = 0;
531static void animTickerCallback(
void)
542 while (i < layout->container->nbChildren) {
545 if (container->children[1]->type ==
IMAGE) {
584static nbgl_line_t *createHorizontalLine(uint8_t layer)
590 line->obj.area.width = SCREEN_WIDTH;
591 line->obj.area.height = 1;
598static nbgl_line_t *createLeftVerticalLine(uint8_t layer)
604 line->obj.area.width = 1;
605 line->obj.area.height = SCREEN_HEIGHT;
625 layoutObj->
obj = obj;
626 layoutObj->
token = token;
627 layoutObj->
tuneId = tuneId;
676 layoutInt->
container->obj.touchMask = swipesMask;
714 container->nbChildren = 0;
717 container->obj.area.height
718 = LIST_ITEM_MIN_TEXT_HEIGHT
719 + 2 * (itemDesc->
large ? LIST_ITEM_PRE_HEADING_LARGE : LIST_ITEM_PRE_HEADING);
721 container->obj.alignmentMarginX = BORDER_MARGIN;
723 container->obj.alignTo = NULL;
728 container->obj.touchMask = (1 <<
TOUCHED);
729 container->obj.touchId =
CONTROLS_ID + nbTouchableControls;
730 nbTouchableControls++;
734 if (itemDesc->
text != NULL) {
736 textArea->textColor = color;
737 textArea->text = PIC(itemDesc->
text);
738 textArea->onDrawCallback = NULL;
739 textArea->fontId = fontId;
740 textArea->wrapping =
true;
741 textArea->obj.area.width = container->obj.area.width;
744 textArea->obj.area.width
749 textArea->obj.area.width
753 textArea->obj.area.width -= SWITCH_ICON.width + BAR_INTERVALE;
755 textArea->obj.area.height =
MAX(
756 LIST_ITEM_MIN_TEXT_HEIGHT,
758 textArea->fontId, textArea->text, textArea->obj.area.width, textArea->wrapping));
761 textArea->obj.alignmentMarginY
762 = itemDesc->
large ? LIST_ITEM_PRE_HEADING_LARGE : LIST_ITEM_PRE_HEADING;
763 if (textArea->obj.area.height > LIST_ITEM_MIN_TEXT_HEIGHT) {
764 textArea->obj.alignmentMarginY
765 -= (textArea->obj.area.height - LIST_ITEM_MIN_TEXT_HEIGHT) / 2;
768 container->children[container->nbChildren] = (
nbgl_obj_t *) textArea;
769 container->nbChildren++;
775 imageLeft->foregroundColor = color;
776 imageLeft->buffer = PIC(itemDesc->
iconLeft);
778 imageLeft->obj.alignment =
MID_LEFT;
779 imageLeft->obj.alignTo = (
nbgl_obj_t *) textArea;
780 imageLeft->obj.alignmentMarginX = BAR_INTERVALE;
781 container->children[container->nbChildren] = (
nbgl_obj_t *) imageLeft;
782 container->nbChildren++;
784 if (textArea != NULL) {
785 textArea->obj.alignmentMarginX = imageLeft->buffer->width + BAR_INTERVALE;
791 imageRight->foregroundColor = color;
792 imageRight->buffer = PIC(itemDesc->
iconRight);
795 imageRight->obj.alignmentMarginX = BAR_INTERVALE;
796 imageRight->obj.alignTo = (
nbgl_obj_t *) textArea;
798 container->children[container->nbChildren] = (
nbgl_obj_t *) imageRight;
799 container->nbChildren++;
803 switchObj->onColor =
BLACK;
805 switchObj->state = itemDesc->
state;
807 switchObj->obj.alignmentMarginX = BAR_INTERVALE;
808 switchObj->obj.alignTo = (
nbgl_obj_t *) textArea;
810 container->children[container->nbChildren] = (
nbgl_obj_t *) switchObj;
811 container->nbChildren++;
814 if (itemDesc->
subText != NULL) {
818 subTextArea->textColor = color;
819 subTextArea->text = PIC(itemDesc->
subText);
820 subTextArea->textAlignment =
MID_LEFT;
821 subTextArea->fontId = SMALL_REGULAR_FONT;
823 subTextArea->wrapping =
true;
824 if (itemDesc->
text != NULL) {
826 subTextArea->obj.alignTo = (
nbgl_obj_t *) textArea;
827 subTextArea->obj.alignmentMarginY = LIST_ITEM_HEADING_SUB_TEXT;
830 subTextArea->obj.alignment =
TOP_LEFT;
831 subTextArea->obj.alignmentMarginY = SUB_HEADER_MARGIN;
832 container->obj.area.height = SUB_HEADER_MARGIN;
835 subTextArea->obj.alignmentMarginX
838 subTextArea->obj.area.width = container->obj.area.width;
841 subTextArea->obj.area.width,
842 subTextArea->wrapping);
843 container->children[container->nbChildren] = (
nbgl_obj_t *) subTextArea;
844 container->nbChildren++;
845 container->obj.area.height
846 += subTextArea->obj.area.height + subTextArea->obj.alignmentMarginY;
868 uint16_t fullHeight = 0;
873 container->nbChildren = 0;
878 if (info->
icon != NULL) {
881 image->buffer = PIC(info->
icon);
883 image->obj.alignmentMarginY = info->
iconHug;
885 fullHeight += image->buffer->height + info->
iconHug;
886 container->children[container->nbChildren] = (
nbgl_obj_t *) image;
887 container->nbChildren++;
898 container->children[container->nbChildren] = (
nbgl_obj_t *) anim;
899 container->nbChildren++;
910 tickerCfg.tickerCallback = &animTickerCallback;
915 if (info->
title != NULL) {
918 textArea->text = PIC(info->
title);
919 textArea->textAlignment =
CENTER;
920 textArea->fontId = LARGE_MEDIUM_FONT;
921 textArea->wrapping =
true;
924 textArea->fontId, textArea->text, textArea->obj.area.width, textArea->wrapping);
927 if (container->nbChildren > 0) {
930 textArea->obj.alignmentMarginY = ICON_TITLE_MARGIN + info->
iconHug;
936 fullHeight += textArea->obj.area.height + textArea->obj.alignmentMarginY;
938 container->children[container->nbChildren] = (
nbgl_obj_t *) textArea;
939 container->nbChildren++;
946 textArea->textAlignment =
CENTER;
947 textArea->fontId = SMALL_BOLD_FONT;
948 textArea->wrapping =
true;
951 textArea->fontId, textArea->text, textArea->obj.area.width, textArea->wrapping);
954 if (container->nbChildren > 0) {
956 textArea->obj.alignTo = (
nbgl_obj_t *) container->children[container->nbChildren - 1];
957 textArea->obj.alignmentMarginY = VERTICAL_BORDER_MARGIN;
958 if (container->children[container->nbChildren - 1]->type ==
IMAGE) {
959 textArea->obj.alignmentMarginY = VERTICAL_BORDER_MARGIN + info->
iconHug;
962 textArea->obj.alignmentMarginY = TITLE_DESC_MARGIN;
969 fullHeight += textArea->obj.area.height + textArea->obj.alignmentMarginY;
971 container->children[container->nbChildren] = (
nbgl_obj_t *) textArea;
972 container->nbChildren++;
979 textArea->textAlignment =
CENTER;
980 textArea->fontId = SMALL_REGULAR_FONT;
981 textArea->wrapping =
true;
984 textArea->fontId, textArea->text, textArea->obj.area.width, textArea->wrapping);
987 if (container->nbChildren > 0) {
989 textArea->obj.alignTo = (
nbgl_obj_t *) container->children[container->nbChildren - 1];
990 if (container->children[container->nbChildren - 1]->type ==
TEXT_AREA) {
992 textArea->obj.alignmentMarginY = TITLE_DESC_MARGIN;
995 textArea->obj.alignmentMarginY = ICON_TITLE_MARGIN + info->
iconHug;
1002 fullHeight += textArea->obj.area.height + textArea->obj.alignmentMarginY;
1004 container->children[container->nbChildren] = (
nbgl_obj_t *) textArea;
1005 container->nbChildren++;
1011 textArea->text = PIC(info->
subText);
1012 textArea->textAlignment =
CENTER;
1013 textArea->fontId = SMALL_REGULAR_FONT;
1014 textArea->wrapping =
true;
1017 textArea->fontId, textArea->text, textArea->obj.area.width, textArea->wrapping);
1019 textArea->obj.area.height += 2 * 8;
1021 if (container->nbChildren > 0) {
1023 textArea->obj.alignTo = (
nbgl_obj_t *) container->children[container->nbChildren - 1];
1024 textArea->obj.alignmentMarginY = 16;
1025 if (container->children[container->nbChildren - 1]->type ==
IMAGE) {
1026 textArea->obj.alignmentMarginY += info->
iconHug;
1033 fullHeight += textArea->obj.area.height + textArea->obj.alignmentMarginY;
1035 container->children[container->nbChildren] = (
nbgl_obj_t *) textArea;
1036 container->nbChildren++;
1039 container->obj.alignment =
CENTER;
1041 container->obj.area.height = fullHeight;
1043 container->obj.area.height += 40;
1066 if (description->
modal) {
1070 if (!gLayout[i].isUsed) {
1071 layout = &gLayout[i];
1077 layout = &gLayout[0];
1078 if (topLayout == NULL) {
1082 if (layout == NULL) {
1091 if (description->
modal) {
1092 if (topLayout != NULL) {
1094 topLayout->
top = layout;
1095 layout->
bottom = topLayout;
1099 layout->
bottom = &gLayout[0];
1100 gLayout[0].
top = layout;
1106 gLayout[0].
top = backgroundTop;
1109 nbTouchableControls = 0;
1114 if (description->
modal) {
1128 layout->
container->obj.area.width = SCREEN_WIDTH;
1129 layout->
container->obj.area.height = SCREEN_HEIGHT;
1141 const char *tapActionText = PIC(description->
tapActionText);
1151 if (strlen(tapActionText) > 0) {
1154 footerDesc.
text.text = tapActionText;
1175 uint16_t swipesMask,
1178 tune_index_e tuneId)
1183 if (layout == NULL) {
1190 layoutInt->
tapText->text = PIC(text);
1192 layoutInt->
tapText->fontId = SMALL_REGULAR_FONT;
1196 layoutInt->
tapText->obj.alignmentMarginY = TAP_TO_CONTINUE_MARGIN;
1214 if (layout == NULL) {
1244 tune_index_e tuneId)
1251 if (layout == NULL) {
1262 button->radius = BUTTON_RADIUS;
1263 button->obj.alignmentMarginX = BORDER_MARGIN;
1264 button->obj.alignmentMarginY = BORDER_MARGIN;
1265 button->foregroundColor =
BLACK;
1266 button->innerColor =
WHITE;
1268 button->obj.touchMask = (1 <<
TOUCHED);
1270 button->icon = PIC(icon);
1315 bool separationLine,
1316 tune_index_e tuneId)
1345 if (layout == NULL) {
1349 if (barLayout->
text == NULL) {
1362 container = addListItem(layoutInt, &itemDesc);
1364 if (container == NULL) {
1367 return container->obj.area.height;
1384 if (layout == NULL) {
1388 if (switchLayout->
text == NULL) {
1392 itemDesc.
text = switchLayout->
text;
1397 itemDesc.
large =
false;
1399 container = addListItem(layoutInt, &itemDesc);
1401 if (container == NULL) {
1404 return container->obj.area.height;
1422 if (layout == NULL) {
1426 itemDesc.
text = text;
1431 container = addListItem(layoutInt, &itemDesc);
1433 if (container == NULL) {
1436 return container->obj.area.height;
1452 const char *subText,
1460 if (layout == NULL) {
1464 itemDesc.
text = text;
1467 itemDesc.
token = token;
1470 itemDesc.
index = index;
1472 container = addListItem(layoutInt, &itemDesc);
1474 if (container == NULL) {
1477 return container->obj.area.height;
1494 if (layout == NULL) {
1500 textArea->text = PIC(text);
1501 textArea->textAlignment =
MID_LEFT;
1502 textArea->fontId = LARGE_MEDIUM_FONT;
1504 textArea->wrapping =
true;
1506 textArea->fontId, textArea->text, textArea->obj.area.width, textArea->wrapping);
1509 textArea->obj.alignmentMarginX = BORDER_MARGIN;
1510 if (layoutInt->
container->nbChildren == 0) {
1512 textArea->obj.alignmentMarginY += PRE_FIRST_TEXT_MARGIN;
1515 textArea->obj.alignmentMarginY = INTER_PARAGRAPHS_MARGIN;
1538 const char *description,
1545 if (layout == NULL) {
1550 if (title != NULL) {
1552 textArea->textColor =
BLACK;
1553 textArea->text = PIC(title);
1554 textArea->textAlignment =
MID_LEFT;
1555 textArea->fontId = LARGE_MEDIUM_FONT;
1557 textArea->wrapping =
true;
1559 textArea->obj.alignmentMarginX = BORDER_MARGIN;
1560 textArea->obj.alignmentMarginY = PRE_TITLE_MARGIN;
1563 textArea->fontId, textArea->text, textArea->obj.area.width, textArea->wrapping);
1569 if (description != NULL) {
1571 textArea->textColor =
BLACK;
1572 textArea->text = PIC(description);
1573 textArea->fontId = SMALL_REGULAR_FONT;
1575 textArea->wrapping =
true;
1578 textArea->fontId, textArea->text, textArea->obj.area.width, textArea->wrapping);
1579 textArea->textAlignment =
MID_LEFT;
1581 textArea->obj.alignmentMarginX = BORDER_MARGIN;
1582 textArea->obj.alignmentMarginY = PRE_DESCRIPTION_MARGIN;
1591 textArea->text = PIC(info);
1592 textArea->fontId = SMALL_REGULAR_FONT;
1594 textArea->wrapping =
true;
1597 textArea->fontId, textArea->text, textArea->obj.area.width, textArea->wrapping);
1598 textArea->textAlignment =
MID_LEFT;
1600 textArea->obj.alignmentMarginX = BORDER_MARGIN;
1601 textArea->obj.alignmentMarginY = 40;
1606 return layoutInt->
container->obj.area.height;
1623 if (layout == NULL) {
1626 for (i = 0; i < choices->
nbChoices; i++) {
1643 container->nbChildren = 2;
1646 container->obj.area.height = RADIO_CHOICE_HEIGHT;
1648 container->obj.alignmentMarginX = BORDER_MARGIN;
1649 container->obj.alignTo = (
nbgl_obj_t *) NULL;
1652 button->activeColor =
BLACK;
1654 button->obj.alignTo = (
nbgl_obj_t *) container;
1657 container->children[1] = (
nbgl_obj_t *) button;
1661#ifdef HAVE_LANGUAGE_PACK
1662 textArea->text = get_ux_loc_string(choices->nameIds[i]);
1666 textArea->text = PIC(choices->
names[i]);
1668 textArea->textAlignment =
MID_LEFT;
1669 textArea->obj.area.width = container->obj.area.width - RADIO_WIDTH;
1671 textArea->obj.alignment =
MID_LEFT;
1672 textArea->obj.alignTo = (
nbgl_obj_t *) container;
1673 container->children[0] = (
nbgl_obj_t *) textArea;
1676 container->obj.touchMask = (1 <<
TOUCHED);
1677 container->obj.touchId =
CONTROLS_ID + nbTouchableControls;
1678 nbTouchableControls++;
1683 textArea->textColor =
BLACK;
1684 textArea->fontId = SMALL_BOLD_FONT;
1689 textArea->fontId = SMALL_REGULAR_FONT;
1693 line = createHorizontalLine(layoutInt->
layer);
1694 line->obj.alignmentMarginY = -1;
1719 if (layout == NULL) {
1726 if (info->
text1 != NULL) {
1734 if (info->
text2 != NULL) {
1742 if (info->
text3 != NULL) {
1750 container = addContentCenter(layoutInt, ¢eredInfo);
1753 container->obj.alignmentMarginX = BORDER_MARGIN;
1754 container->obj.alignmentMarginY = BORDER_MARGIN + info->
offsetY;
1758 container->obj.alignmentMarginY = info->
offsetY;
1761 return container->obj.area.height;
1778 if (layout == NULL) {
1782 container = addContentCenter(layoutInt, info);
1784 return container->obj.area.height;
1802 if (layout == NULL) {
1808 container->nbChildren = info->
nbRows + 1;
1812 container->obj.alignmentMarginX = BORDER_MARGIN;
1816 textArea->textColor =
BLACK;
1817 textArea->text = PIC(info->
title);
1818 textArea->textAlignment =
MID_LEFT;
1819 textArea->fontId = LARGE_MEDIUM_FONT;
1820 textArea->wrapping =
true;
1822 textArea->obj.alignmentMarginY = 24;
1826 textArea->fontId, textArea->text, textArea->obj.area.width, textArea->wrapping);
1828 container->obj.area.height += textArea->obj.area.height + textArea->obj.alignmentMarginY;
1830 container->children[0] = (
nbgl_obj_t *) textArea;
1832 for (row = 0; row < info->
nbRows; row++) {
1838 rowContainer->nbChildren = 2;
1843 image->foregroundColor =
BLACK;
1844 image->buffer = PIC(info->
rowIcons[row]);
1845 rowContainer->children[0] = (
nbgl_obj_t *) image;
1848 textArea->textColor =
BLACK;
1849 textArea->text = PIC(info->
rowTexts[row]);
1850 textArea->textAlignment =
MID_LEFT;
1851 textArea->fontId = SMALL_REGULAR_FONT;
1852 textArea->wrapping =
true;
1853 textArea->obj.area.width
1856 textArea->fontId, textArea->text, textArea->obj.area.width, textArea->wrapping);
1858 rowContainer->children[1] = (
nbgl_obj_t *) textArea;
1859 rowContainer->obj.area.height
1860 =
MAX(image->buffer->height, textArea->obj.area.height + LEFT_CONTENT_TEXT_PADDING);
1863 rowContainer->obj.alignmentMarginY = PRE_FIRST_ROW_MARGIN;
1866 rowContainer->obj.alignmentMarginY = INTER_ROWS_MARGIN;
1868 container->children[1 + row] = (
nbgl_obj_t *) rowContainer;
1869 container->obj.area.height
1870 += rowContainer->obj.area.height + rowContainer->obj.alignmentMarginY;
1874 return container->obj.area.height;
1892 uint16_t fullHeight = 0;
1895 if (layout == NULL) {
1903 container->nbChildren = 0;
1907 if (strlen(PIC(info->
url)) > 62) {
1930 fullHeight +=
qrcode->obj.area.height;
1932 container->nbChildren++;
1934 if (info->
text1 != NULL) {
1936 textArea->textColor =
BLACK;
1937 textArea->text = PIC(info->
text1);
1938 textArea->textAlignment =
CENTER;
1939 textArea->fontId = (info->
largeText1 ==
true) ? LARGE_MEDIUM_FONT : SMALL_REGULAR_FONT;
1940 textArea->wrapping =
true;
1943 textArea->fontId, textArea->text, textArea->obj.area.width, textArea->wrapping);
1945 textArea->obj.alignTo = (
nbgl_obj_t *) container->children[container->nbChildren - 1];
1946 textArea->obj.alignmentMarginY = QR_PRE_TEXT_MARGIN;
1948 fullHeight += textArea->obj.area.height + textArea->obj.alignmentMarginY;
1950 container->children[container->nbChildren] = (
nbgl_obj_t *) textArea;
1951 container->nbChildren++;
1953 if (info->
text2 != NULL) {
1956 textArea->text = PIC(info->
text2);
1957 textArea->textAlignment =
CENTER;
1958 textArea->fontId = SMALL_REGULAR_FONT;
1959 textArea->wrapping =
true;
1962 textArea->fontId, textArea->text, textArea->obj.area.width, textArea->wrapping);
1964 textArea->obj.alignTo = (
nbgl_obj_t *) container->children[container->nbChildren - 1];
1965 if (info->
text1 != NULL) {
1966 textArea->obj.alignmentMarginY = QR_INTER_TEXTS_MARGIN;
1969 textArea->obj.alignmentMarginY = QR_PRE_TEXT_MARGIN + 8;
1972 fullHeight += textArea->obj.area.height + textArea->obj.alignmentMarginY + 8;
1974 container->children[container->nbChildren] = (
nbgl_obj_t *) textArea;
1975 container->nbChildren++;
1978 if ((fullHeight >= (layoutInt->
container->obj.area.height - 16))
1986 container->obj.area.height = fullHeight;
1989 container->obj.alignment =
CENTER;
1993 container->obj.alignTo
1996 container->obj.alignmentMarginY = info->
offsetY;
2042 .horizontalButtons.leftIcon = info->
leftIcon,
2043 .horizontalButtons.leftToken = info->
leftToken,
2044 .horizontalButtons.rightText = info->
rightText,
2045 .horizontalButtons.rightToken = info->
rightToken,
2046 .horizontalButtons.tuneId = info->
tuneId};
2068 if (layout == NULL) {
2072 for (i = 0; i < list->
nbPairs; i++) {
2074 uint16_t fullHeight = 0;
2077 if (list->
pairs != NULL) {
2078 pair = &list->
pairs[i];
2095 itemTextArea->text = PIC(pair->
item);
2096 itemTextArea->textAlignment =
MID_LEFT;
2097 itemTextArea->fontId = SMALL_REGULAR_FONT;
2098 itemTextArea->wrapping =
true;
2101 itemTextArea->fontId, itemTextArea->text,
AVAILABLE_WIDTH, itemTextArea->wrapping);
2104 itemTextArea->obj.alignmentMarginX = 0;
2105 itemTextArea->obj.alignmentMarginY = 0;
2106 itemTextArea->obj.alignTo = NULL;
2107 container->children[container->nbChildren] = (
nbgl_obj_t *) itemTextArea;
2108 container->nbChildren++;
2110 fullHeight += itemTextArea->obj.area.height;
2113 valueTextArea->textColor =
BLACK;
2114 valueTextArea->text = PIC(pair->
value);
2115 valueTextArea->textAlignment =
MID_LEFT;
2117 valueTextArea->fontId = SMALL_BOLD_FONT;
2120 valueTextArea->fontId = LARGE_MEDIUM_FONT;
2128 valueIcon = &MINI_PUSH_ICON;
2135 valueTextArea->obj.area.width =
AVAILABLE_WIDTH - valueIcon->width - 12;
2141 valueTextArea->text,
2142 valueTextArea->obj.area.width,
2151 valueTextArea->obj.area.height = nbLines * font->
line_height;
2154 valueTextArea->obj.alignmentMarginY = 4;
2155 valueTextArea->obj.alignTo = (
nbgl_obj_t *) itemTextArea;
2156 valueTextArea->wrapping = list->
wrapping;
2157 container->children[container->nbChildren] = (
nbgl_obj_t *) valueTextArea;
2158 container->nbChildren++;
2160 fullHeight += valueTextArea->obj.area.height + valueTextArea->obj.alignmentMarginY;
2161 if (valueIcon != NULL) {
2167 image->foregroundColor =
BLACK;
2168 image->buffer = valueIcon;
2170 image->obj.alignmentMarginX = 12;
2171 image->obj.alignTo = (
nbgl_obj_t *) valueTextArea;
2173 container->obj.touchMask = (1 <<
TOUCHED);
2176 container->children[container->nbChildren] = (
nbgl_obj_t *) image;
2177 container->nbChildren++;
2181 container->obj.area.height = fullHeight;
2183 container->obj.alignmentMarginX = BORDER_MARGIN;
2185 container->obj.alignmentMarginY = INTER_TAG_VALUE_MARGIN;
2193 container->obj.alignmentMarginY = INTER_TAG_VALUE_MARGIN;
2196 container->obj.alignmentMarginY = PRE_TAG_VALUE_MARGIN;
2221 const char *subText,
2230 if (layout == NULL) {
2237 container->nbChildren = (subText != NULL) ? 3 : 2;
2242 container->obj.alignment =
CENTER;
2246 progress->foregroundColor =
BLACK;
2247 progress->withBorder =
true;
2248 progress->state = percentage;
2249 progress->obj.area.width = PROGRESSBAR_WIDTH;
2250 progress->obj.area.height = PROGRESSBAR_HEIGHT;
2254 container->children[0] = (
nbgl_obj_t *) progress;
2257 container->obj.area.height = progress->obj.alignmentMarginY + progress->obj.area.height;
2261 textArea->textColor =
BLACK;
2262 textArea->text = PIC(text);
2263 textArea->textAlignment =
CENTER;
2264 textArea->fontId = LARGE_MEDIUM_FONT;
2265 textArea->wrapping =
true;
2266 textArea->obj.alignmentMarginY = BAR_TEXT_MARGIN;
2267 textArea->obj.alignTo = (
nbgl_obj_t *) progress;
2271 textArea->fontId, textArea->text, textArea->obj.area.width, textArea->wrapping);
2275 container->obj.area.height += textArea->obj.alignmentMarginY + textArea->obj.area.height;
2278 container->children[1] = (
nbgl_obj_t *) textArea;
2280 if (subText != NULL) {
2284 subTextArea->textColor =
BLACK;
2285 subTextArea->text = PIC(subText);
2286 subTextArea->textAlignment =
CENTER;
2287 subTextArea->fontId = SMALL_REGULAR_FONT;
2288 subTextArea->wrapping =
true;
2289 subTextArea->obj.alignmentMarginY = BAR_INTER_TEXTS_MARGIN;
2290 subTextArea->obj.alignTo = (
nbgl_obj_t *) textArea;
2295 subTextArea->obj.area.width,
2296 subTextArea->wrapping);
2300 container->obj.area.height
2301 += subTextArea->obj.alignmentMarginY + subTextArea->obj.area.height;
2304 container->children[2] = (
nbgl_obj_t *) subTextArea;
2307 container->obj.area.height = (container->obj.area.height + 7) & 0xFFF8;
2326 line = createHorizontalLine(layoutInt->
layer);
2327 line->obj.alignmentMarginY = -1;
2346 if (layout == NULL) {
2382 button->obj.alignmentMarginX = BORDER_MARGIN;
2383 button->obj.alignmentMarginY = 12;
2386 button->innerColor =
BLACK;
2387 button->foregroundColor =
WHITE;
2390 button->innerColor =
WHITE;
2391 button->foregroundColor =
BLACK;
2394 button->borderColor =
WHITE;
2398 button->borderColor =
BLACK;
2404 button->text = PIC(buttonInfo->
text);
2405 button->fontId = SMALL_BOLD_FONT;
2406 button->icon = PIC(buttonInfo->
icon);
2409 + SMALL_BUTTON_HEIGHT
2410 + ((button->icon) ? (button->icon->width + 12) : 0);
2411 button->obj.area.height = SMALL_BUTTON_HEIGHT;
2412 button->radius = SMALL_BUTTON_RADIUS_INDEX;
2413 if (buttonInfo->
onBottom !=
true) {
2414 button->obj.alignmentMarginX += (
AVAILABLE_WIDTH - button->obj.area.width) / 2;
2420 button->radius = BUTTON_RADIUS;
2422 button->obj.alignTo = NULL;
2423 button->obj.touchMask = (1 <<
TOUCHED);
2443 tune_index_e tuneId)
2446 .longPress.text = text,
2447 .longPress.token = token,
2448 .longPress.tuneId = tuneId};
2451 if (layout == NULL) {
2471 tune_index_e tuneId)
2496 const char *leftText,
2498 const char *rightText,
2500 tune_index_e tuneId)
2531 if (layout == NULL) {
2545 switch (headerDesc->
type) {
2576 button->innerColor =
WHITE;
2578 button->borderColor =
WHITE;
2579 button->obj.area.width = BACK_KEY_WIDTH;
2580 button->obj.area.height = TOUCHABLE_HEADER_BAR_HEIGHT;
2581 button->text = NULL;
2582 button->icon = PIC(&LEFT_ARROW_ICON);
2595 image->foregroundColor =
BLACK;
2596 image->obj.alignment =
CENTER;
2611 textArea->obj.touchMask = (1 <<
TOUCHED);
2613 textArea->obj.alignment =
CENTER;
2614 textArea->textColor =
BLACK;
2615 textArea->obj.area.width
2619 textArea->obj.area.width -= 16 + image->buffer->width;
2621 textArea->obj.area.height = TOUCHABLE_HEADER_BAR_HEIGHT;
2622 textArea->text = text;
2623 textArea->fontId = SMALL_BOLD_FONT;
2624 textArea->textAlignment =
CENTER;
2625 textArea->wrapping =
true;
2630 textArea->obj.area.width,
2634 "nbgl_layoutAddHeader: text [%s] is too long for header\n",
2645 textArea->obj.alignmentMarginX = 8 + image->buffer->width / 2;
2646 image->obj.alignmentMarginX = -8 - textArea->obj.area.width / 2;
2662 actionButton->obj.touchMask = (1 <<
TOUCHED);
2665 actionButton->obj.alignment =
MID_RIGHT;
2666 actionButton->innerColor =
WHITE;
2667 button->foregroundColor
2670 actionButton->borderColor =
WHITE;
2671 actionButton->obj.area.width = BACK_KEY_WIDTH;
2672 actionButton->obj.area.height = TOUCHABLE_HEADER_BAR_HEIGHT;
2673 actionButton->text = NULL;
2681 layoutInt->
headerContainer->obj.area.height = TOUCHABLE_HEADER_BAR_HEIGHT;
2687 line = createHorizontalLine(layoutInt->
layer);
2689 line->obj.alignmentMarginY = TOUCHABLE_HEADER_BAR_HEIGHT;
2695 subTextArea->textColor =
BLACK;
2697 subTextArea->textAlignment =
MID_LEFT;
2698 subTextArea->fontId = SMALL_REGULAR_FONT;
2699 subTextArea->wrapping =
true;
2701 subTextArea->obj.alignmentMarginY = SUB_HEADER_MARGIN;
2703 subTextArea->obj.area.height
2706 subTextArea->obj.area.width,
2707 subTextArea->wrapping);
2712 += subTextArea->obj.area.height + 2 * SUB_HEADER_MARGIN;
2714 if (button != NULL) {
2715 button->obj.alignmentMarginY
2716 -= (subTextArea->obj.area.height + 2 * SUB_HEADER_MARGIN) / 2;
2718 if (textArea != NULL) {
2719 textArea->obj.alignmentMarginY
2720 -= (subTextArea->obj.area.height + 2 * SUB_HEADER_MARGIN) / 2;
2722 if (actionButton != NULL) {
2723 actionButton->obj.alignmentMarginY
2724 -= (subTextArea->obj.area.height + 2 * SUB_HEADER_MARGIN) / 2;
2743 button->innerColor =
WHITE;
2744 button->foregroundColor =
BLACK;
2745 button->borderColor =
WHITE;
2746 button->obj.area.width = BACK_KEY_WIDTH;
2747 button->obj.area.height = TOUCHABLE_HEADER_BAR_HEIGHT;
2748 button->text = NULL;
2749 button->icon = PIC(&LEFT_ARROW_ICON);
2750 button->obj.touchMask = (1 <<
TOUCHED);
2767 progress->obj.area.width = 224;
2768 progress->obj.alignment =
CENTER;
2776 layoutInt->
headerContainer->obj.area.height = TOUCHABLE_HEADER_BAR_HEIGHT;
2782 textArea->textColor =
BLACK;
2784 textArea->obj.area.height = TOUCHABLE_HEADER_BAR_HEIGHT;
2785 textArea->text = PIC(headerDesc->
title.
text);
2786 textArea->fontId = SMALL_BOLD_FONT;
2787 textArea->textAlignment =
CENTER;
2788 textArea->wrapping =
true;
2792 layoutInt->
headerContainer->obj.area.height = textArea->obj.area.height;
2805 textArea->obj.alignmentMarginX = BORDER_MARGIN;
2806 textArea->textColor =
BLACK;
2808 textArea->obj.area.height = TOUCHABLE_HEADER_BAR_HEIGHT;
2810 textArea->fontId = SMALL_BOLD_FONT;
2812 textArea->obj.touchMask = (1 <<
TOUCHED);
2818 layoutInt->
headerContainer->obj.area.height = textArea->obj.area.height;
2826 line = createHorizontalLine(layoutInt->
layer);
2862 if (layout == NULL) {
2876 switch (footerDesc->
type) {
2894 textArea->obj.area.height
2899 textArea->textAlignment =
CENTER;
2900 textArea->obj.touchMask = (1 <<
TOUCHED);
2905 layoutInt->
footerContainer->obj.area.height = textArea->obj.area.height;
2918 textArea->textColor =
BLACK;
2920 textArea->obj.area.height = SIMPLE_FOOTER_HEIGHT;
2922 textArea->fontId = SMALL_BOLD_FONT;
2923 textArea->textAlignment =
CENTER;
2924 textArea->obj.touchMask = (1 <<
TOUCHED);
2942 textArea->textColor =
BLACK;
2944 textArea->obj.area.height = SIMPLE_FOOTER_HEIGHT;
2946 textArea->fontId = SMALL_BOLD_FONT;
2947 textArea->textAlignment =
CENTER;
2948 textArea->obj.touchMask = (1 <<
TOUCHED);
2954 layoutInt->
footerContainer->obj.area.height = textArea->obj.area.height;
2959 separationLine->obj.area.width = 1;
2960 separationLine->obj.area.height = layoutInt->
footerContainer->obj.area.height;
2961 separationLine->direction =
VERTICAL;
2962 separationLine->thickness = 1;
2963 separationLine->obj.alignment =
MID_LEFT;
2964 separationLine->obj.alignTo = (
nbgl_obj_t *) textArea;
2965 separationLine->obj.alignmentMarginX = -1;
2980 textArea->textColor =
BLACK;
2981 textArea->obj.area.width = FOOTER_TEXT_AND_NAV_WIDTH;
2982 textArea->obj.area.height = SIMPLE_FOOTER_HEIGHT;
2984 textArea->fontId = SMALL_BOLD_FONT;
2985 textArea->textAlignment =
CENTER;
2986 textArea->obj.touchMask = (1 <<
TOUCHED);
2998 navContainer->nbChildren = 4;
2999 navContainer->children
3002 navContainer->obj.area.width = SCREEN_WIDTH - textArea->obj.area.width;
3003 navContainer->obj.area.height = SIMPLE_FOOTER_HEIGHT;
3016 separationLine->obj.area.width = 1;
3017 separationLine->obj.area.height = layoutInt->
footerContainer->obj.area.height;
3018 separationLine->direction =
VERTICAL;
3019 separationLine->thickness = 1;
3020 separationLine->obj.alignment =
MID_LEFT;
3021 separationLine->obj.alignTo = (
nbgl_obj_t *) navContainer;
3022 separationLine->obj.alignmentMarginX = -1;
3060 button->obj.alignmentMarginY = SINGLE_BUTTON_MARGIN;
3062 button->innerColor =
BLACK;
3063 button->foregroundColor =
WHITE;
3066 button->innerColor =
WHITE;
3067 button->foregroundColor =
BLACK;
3071 button->borderColor =
WHITE;
3075 button->borderColor =
BLACK;
3082 button->fontId = SMALL_BOLD_FONT;
3084 button->radius = BUTTON_RADIUS;
3093 button->obj.touchMask = (1 <<
TOUCHED);
3121 button->innerColor =
WHITE;
3123 button->obj.alignmentMarginY
3124 = SINGLE_BUTTON_MARGIN;
3129 button->obj.alignmentMarginY
3130 = BUTTON_FROM_BOTTOM_MARGIN;
3131 button->borderColor =
WHITE;
3132 button->obj.area.height = FOOTER_IN_PAIR_HEIGHT;
3134 button->foregroundColor =
BLACK;
3136 button->radius = BUTTON_RADIUS;
3138 button->fontId = SMALL_BOLD_FONT;
3139 button->obj.touchMask = (1 <<
TOUCHED);
3149 line = createHorizontalLine(layoutInt->
layer);
3170 button->obj.alignmentMarginY = TOP_BUTTON_MARGIN;
3173 button->obj.alignmentMarginY
3174 = SINGLE_BUTTON_MARGIN;
3177 button->obj.alignmentMarginY
3178 = TOP_BUTTON_MARGIN_WITH_ACTION;
3181 button->innerColor =
WHITE;
3183 button->foregroundColor =
BLACK;
3186 button->innerColor =
BLACK;
3187 button->borderColor =
BLACK;
3188 button->foregroundColor =
WHITE;
3192 button->radius = BUTTON_RADIUS;
3197 button->fontId = SMALL_BOLD_FONT;
3198 button->obj.touchMask = (1 <<
TOUCHED);
3206 layoutInt->
footerContainer->obj.area.height = ROUNDED_AND_FOOTER_FOOTER_HEIGHT;
3209 layoutInt->
footerContainer->obj.area.height = BOTH_ROUNDED_FOOTER_HEIGHT;
3212 layoutInt->
footerContainer->obj.area.height = ACTION_AND_FOOTER_FOOTER_HEIGHT;
3223 addSwipeInternal(layoutInt,
3234 line = createHorizontalLine(layoutInt->
layer);
3240 if (separationLine != NULL) {
3273 if (layout == NULL) {
3290 switch (upFooterDesc->
type) {
3309 button->obj.alignmentMarginX = BORDER_MARGIN;
3311 button->innerColor =
BLACK;
3312 button->foregroundColor =
WHITE;
3313 button->borderColor =
BLACK;
3316 button->radius = BUTTON_RADIUS;
3317 button->icon = PIC(&VALIDATE_ICON);
3321 textArea->textColor =
BLACK;
3323 textArea->textAlignment =
MID_LEFT;
3324 textArea->fontId = LARGE_MEDIUM_FONT;
3325 textArea->wrapping =
true;
3326 textArea->obj.area.width = SCREEN_WIDTH - 3 * BORDER_MARGIN - button->obj.area.width;
3328 textArea->fontId, textArea->text, textArea->obj.area.width, textArea->wrapping);
3330 textArea->obj.alignment =
MID_LEFT;
3331 textArea->obj.alignmentMarginX = BORDER_MARGIN;
3334 line = createHorizontalLine(layoutInt->
layer);
3339 progressBar->obj.area.width = SCREEN_WIDTH;
3340 progressBar->obj.area.height = LONG_PRESS_PROGRESS_HEIGHT;
3342 progressBar->obj.alignmentMarginY = LONG_PRESS_PROGRESS_ALIGN;
3343 progressBar->resetIfOverriden =
true;
3344 progressBar->partialRedraw =
true;
3360 button->obj.alignment =
CENTER;
3363 button->innerColor =
BLACK;
3364 button->foregroundColor =
WHITE;
3367 button->innerColor =
WHITE;
3368 button->foregroundColor =
BLACK;
3371 button->borderColor =
WHITE;
3375 button->borderColor =
BLACK;
3381 button->text = PIC(upFooterDesc->
button.
text);
3382 button->fontId = SMALL_BOLD_FONT;
3383 button->icon = PIC(upFooterDesc->
button.
icon);
3386 button->radius = BUTTON_RADIUS;
3388 button->obj.alignTo = NULL;
3389 button->obj.touchMask = (1 <<
TOUCHED);
3416 button->obj.alignmentMarginX = BORDER_MARGIN;
3418 button->innerColor =
WHITE;
3419 button->foregroundColor =
BLACK;
3422 button->radius = BUTTON_RADIUS;
3424 button->fontId = SMALL_BOLD_FONT;
3425 button->obj.touchMask = (1 <<
TOUCHED);
3441 button->obj.alignmentMarginX = BORDER_MARGIN;
3442 button->innerColor =
BLACK;
3443 button->borderColor =
BLACK;
3444 button->foregroundColor =
WHITE;
3447 button->radius = BUTTON_RADIUS;
3449 button->fontId = SMALL_BOLD_FONT;
3450 button->obj.touchMask = (1 <<
TOUCHED);
3472 textArea->textColor =
BLACK;
3473 textArea->text = PIC(upFooterDesc->
tipBox.
text);
3474 textArea->textAlignment =
MID_LEFT;
3475 textArea->fontId = SMALL_REGULAR_FONT;
3476 textArea->wrapping =
true;
3479 textArea->obj.area.width
3481 + TIP_BOX_TEXT_ICON_MARGIN;
3484 textArea->fontId, textArea->text, textArea->obj.area.width, textArea->wrapping);
3485 textArea->obj.alignment =
MID_LEFT;
3486 textArea->obj.alignmentMarginX = BORDER_MARGIN;
3490 line = createHorizontalLine(layoutInt->
layer);
3496 image->obj.alignmentMarginX = BORDER_MARGIN;
3498 image->foregroundColor =
BLACK;
3499 image->buffer = PIC(upFooterDesc->
tipBox.
icon);
3512 upFooterDesc->
text.token,
3513 upFooterDesc->
text.tuneId);
3523 if (strlen(PIC(upFooterDesc->
text.text))) {
3526 textArea->text = PIC(upFooterDesc->
text.text);
3527 textArea->textAlignment =
CENTER;
3528 textArea->fontId = SMALL_REGULAR_FONT;
3529 textArea->wrapping =
true;
3532 textArea->fontId, textArea->text, textArea->obj.area.width, textArea->wrapping);
3533 textArea->obj.alignment =
CENTER;
3570 tune_index_e tuneId)
3573 .separationLine =
false,
3574 .progressAndBack.activePage = activePage,
3575 .progressAndBack.nbPages = nbPages,
3576 .progressAndBack.token = backToken,
3577 .progressAndBack.tuneId = tuneId,
3578 .progressAndBack.withBack = withBack,
3579 .progressAndBack.actionIcon = NULL,
3598 const char *subText,
3599 uint8_t initPosition)
3607 if (layout == NULL) {
3613 container->nbChildren = 3;
3618 container->obj.alignment =
CENTER;
3622 spinner->position = initPosition;
3625 container->children[0] = (
nbgl_obj_t *) spinner;
3628 container->obj.area.height += SPINNER_HEIGHT;
3632 textArea->textColor =
BLACK;
3633 textArea->text = PIC(text);
3634 textArea->textAlignment =
CENTER;
3635 textArea->fontId = (subText != NULL) ? LARGE_MEDIUM_FONT : SMALL_REGULAR_FONT;
3636 textArea->wrapping =
true;
3637 textArea->obj.alignmentMarginY = SPINNER_TEXT_MARGIN;
3638 textArea->obj.alignTo = (
nbgl_obj_t *) spinner;
3642 textArea->fontId, textArea->text, textArea->obj.area.width, textArea->wrapping);
3646 container->obj.area.height += textArea->obj.alignmentMarginY + textArea->obj.area.height;
3649 container->children[1] = (
nbgl_obj_t *) textArea;
3651 if (subText != NULL) {
3655 subTextArea->textColor =
BLACK;
3656 subTextArea->text = PIC(subText);
3657 subTextArea->textAlignment =
CENTER;
3658 subTextArea->fontId = SMALL_REGULAR_FONT;
3659 subTextArea->wrapping =
true;
3660 subTextArea->obj.alignmentMarginY = SPINNER_INTER_TEXTS_MARGIN;
3661 subTextArea->obj.alignTo = (
nbgl_obj_t *) textArea;
3666 subTextArea->obj.area.width,
3667 subTextArea->wrapping);
3671 container->obj.area.height
3672 += subTextArea->obj.alignmentMarginY + subTextArea->obj.area.height;
3675 container->children[2] = (
nbgl_obj_t *) subTextArea;
3685 tickerCfg.tickerCallback = &spinnerTickerCallback;
3705 const char *subText,
3715 if ((layout == NULL) || (layoutInt->
container->nbChildren == 0)) {
3720 if ((container->obj.type !=
CONTAINER) || (container->nbChildren < 2)) {
3725 if (spinner->obj.type !=
SPINNER) {
3729 if (spinner->position != position) {
3730 spinner->position = position;
3740 const char *newText = PIC(text);
3741 size_t newTextLen = strlen(newText);
3743 if ((newTextLen != strlen(textArea->text)) || memcmp(textArea->text, newText, newTextLen)) {
3744 textArea->text = newText;
3749 if (subText != NULL) {
3752 if (container->nbChildren != 3) {
3756 if (subTextArea->obj.type !=
TEXT_AREA) {
3759 const char *newSubText = PIC(subText);
3760 size_t newSubTextLen = strlen(newSubText);
3762 if ((newSubTextLen != strlen(subTextArea->text))
3763 || memcmp(subTextArea->text, newSubText, newSubTextLen)) {
3764 subTextArea->text = newSubText;
3783 if (layout == NULL) {
3813 if ((layout == NULL) || (!layout->
isUsed)) {
3817 if (layout->
modal) {
3820 if (layout == topLayout) {
3821 topLayout = layout->
bottom;
3822 topLayout->
top = NULL;
Random Number Generation.
@ ANIM_ILLUSTRATION
animation
@ ICON_ILLUSTRATION
simple icon
#define LOG_WARN(__logger,...)
#define LOG_DEBUG(__logger,...)
#define LOG_FATAL(__logger,...)
Middle Level API of the new BOLOS Graphical Library.
#define QR_V10_NB_PIX_SIZE
#define QR_V4_NB_PIX_SIZE
uint8_t nbgl_getFontHeight(nbgl_font_id_e fontId)
return the height in pixels of the font with the given font ID
uint16_t nbgl_getTextWidth(nbgl_font_id_e fontId, const char *text)
return the max width in pixels of the given text (can be multiline)
uint16_t nbgl_getTextHeightInWidth(nbgl_font_id_e fontId, const char *text, uint16_t maxWidth, bool wrapping)
return the height of the given multiline text, with the given font.
uint16_t nbgl_getTextNbLinesInWidth(nbgl_font_id_e fontId, const char *text, uint16_t maxWidth, bool wrapping)
compute the number of lines of the given text fitting in the given maxWidth
const nbgl_font_t * nbgl_getFont(nbgl_font_id_e fontId)
uint8_t nbgl_getFontLineHeight(nbgl_font_id_e fontId)
return the height in pixels of the line of font with the given font ID
Font screen low-Level driver API, to draw elementary forms.
int nbgl_layoutAddTagValueList(nbgl_layout_t *layout, const nbgl_layoutTagValueList_t *list)
Creates a list of [tag,value] pairs.
int nbgl_layoutAddContentCenter(nbgl_layout_t *layout, const nbgl_contentCenter_t *info)
Creates an area on the center of the main panel, with a possible icon, and possible texts under it.
int nbgl_layoutAddUpFooter(nbgl_layout_t *layout, const nbgl_layoutUpFooter_t *upFooterDesc)
Creates a touchable area on top of the footer of the screen, containing various controls,...
int nbgl_layoutDraw(nbgl_layout_t *layoutParam)
Applies given layout. The screen will be redrawn.
#define NB_MAX_CONTAINER_CHILDREN
int nbgl_layoutAddTextContent(nbgl_layout_t *layout, const char *title, const char *description, const char *info)
Creates in the main container three text areas:
int nbgl_layoutAddText(nbgl_layout_t *layout, const char *text, const char *subText)
Creates an area with given text (in bold) and sub text (in regular)
int nbgl_layoutAddProgressIndicator(nbgl_layout_t *layout, uint8_t activePage, uint8_t nbPages, bool withBack, uint8_t backToken, tune_index_e tuneId)
Creates a kind of navigation bar with an optional <- arrow on the left. This widget is placed on top ...
int nbgl_layoutAddNavigationBar(nbgl_layout_t *layout, const nbgl_layoutNavigationBar_t *info)
Creates a navigation bar on bottom of main container.
int nbgl_layoutAddSeparationLine(nbgl_layout_t *layout)
adds a separation line on bottom of the last added item
int nbgl_layoutAddQRCode(nbgl_layout_t *layout, const nbgl_layoutQRCode_t *info)
Creates an area on the center of the main panel, with a QRCode, a possible text in black (bold) under...
int nbgl_layoutAddRadioChoice(nbgl_layout_t *layout, const nbgl_layoutRadioChoice_t *choices)
Creates a list of radio buttons (on the right)
int nbgl_layoutAddCenteredInfo(nbgl_layout_t *layout, const nbgl_layoutCenteredInfo_t *info)
Creates an area on the center of the main panel, with a possible icon/image, a possible text in black...
int nbgl_layoutAddSplitFooter(nbgl_layout_t *layout, const char *leftText, uint8_t leftToken, const char *rightText, uint8_t rightToken, tune_index_e tuneId)
Creates 2 touchable texts at the footer of the screen, separated with a thin line from the rest of th...
int nbgl_layoutAddTextWithAlias(nbgl_layout_t *layout, const char *text, const char *subText, uint8_t token, uint8_t index)
Creates an area with given text (in bold) and sub text (in regular), with a icon on right of text to...
int nbgl_layoutAddTouchableBar(nbgl_layout_t *layout, const nbgl_layoutBar_t *barLayout)
Creates a touchable bar in main panel.
#define SPINNER_REFRESH_PERIOD
int nbgl_layoutAddTopRightButton(nbgl_layout_t *layout, const nbgl_icon_details_t *icon, uint8_t token, tune_index_e tuneId)
Creates a Top-right button in the top right corner of the top panel.
int nbgl_layoutInvertBackground(nbgl_layout_t *layout)
Inverts the background color (black instead of white)
int nbgl_layoutAddSwipe(nbgl_layout_t *layout, uint16_t swipesMask, const char *text, uint8_t token, tune_index_e tuneId)
Creates a swipe interaction on the main container.
int nbgl_layoutAddSwitch(nbgl_layout_t *layout, const nbgl_layoutSwitch_t *switchLayout)
Creates a switch with the given text and its state.
int nbgl_layoutAddHorizontalButtons(nbgl_layout_t *layout, const nbgl_layoutHorizontalButtons_t *info)
Creates two buttons to make a choice. Both buttons are mandatory The left one contains only an icon a...
int nbgl_layoutAddButton(nbgl_layout_t *layout, const nbgl_layoutButton_t *buttonInfo)
Creates a rounded button in the main container.
nbgl_layout_t * nbgl_layoutGet(const nbgl_layoutDescription_t *description)
returns a layout of the given type. The layout is reset
int nbgl_layoutAddExtendedFooter(nbgl_layout_t *layout, const nbgl_layoutFooter_t *footerDesc)
Creates a touchable area at the footer of the screen, containing various controls,...
int nbgl_layoutAddLeftContent(nbgl_layout_t *layout, const nbgl_layoutLeftContent_t *info)
Creates an area with a title, and rows of icon + text, left aligned.
int nbgl_layoutAddChoiceButtons(nbgl_layout_t *layout, const nbgl_layoutChoiceButtons_t *info)
Creates two buttons to make a choice. Both buttons are mandatory. Both buttons are full width,...
int nbgl_layoutRelease(nbgl_layout_t *layoutParam)
Release the layout obtained with nbgl_layoutGet()
int nbgl_layoutAddSpinner(nbgl_layout_t *layout, const char *text, const char *subText, uint8_t initPosition)
Creates a centered (vertically & horizontally) spinner with a text under it.
int nbgl_layoutUpdateSpinner(nbgl_layout_t *layout, const char *text, const char *subText, uint8_t position)
Update an existing spinner (must be the only object of the layout)
int nbgl_layoutAddLongPressButton(nbgl_layout_t *layout, const char *text, uint8_t token, tune_index_e tuneId)
Creates a long press button in the main container.
void layoutAddObject(nbgl_layoutInternal_t *layout, nbgl_obj_t *obj)
adds the given obj to the main container
int nbgl_layoutAddProgressBar(nbgl_layout_t *layout, const char *text, const char *subText, uint8_t percentage)
Creates an area in main panel to display a progress bar, with a title text and a subtext if needed.
int nbgl_layoutAddHeader(nbgl_layout_t *layout, const nbgl_layoutHeader_t *headerDesc)
Creates a touchable (or not) area at the header of the screen, containing various controls,...
int nbgl_layoutAddBottomButton(nbgl_layout_t *layout, const nbgl_icon_details_t *icon, uint8_t token, bool separationLine, tune_index_e tuneId)
Creates a centered button at bottom of main container.
int nbgl_layoutAddFooter(nbgl_layout_t *layout, const char *text, uint8_t token, tune_index_e tuneId)
Creates a touchable text at the footer of the screen, separated with a thin line from the rest of the...
int nbgl_layoutAddLargeCaseText(nbgl_layout_t *layout, const char *text, bool grayedOut)
Creates an area with given text in 32px font (in Black or Light Gray)
layoutObj_t * layoutAddCallbackObj(nbgl_layoutInternal_t *layout, nbgl_obj_t *obj, uint8_t token, tune_index_e tuneId)
void(* nbgl_layoutTouchCallback_t)(int token, uint8_t index)
prototype of function to be called when an object is touched
@ WHITE_BACKGROUND
rounded bordered button, with text/icon in black, on white background
@ NO_BORDER
simple clickable text, in black
@ BLACK_BACKGROUND
rounded bordered button, with text/icon in white, on black background
@ UP_FOOTER_TEXT
grayed-out text, for example "Tap to continue"
@ UP_FOOTER_BUTTON
simple button
@ UP_FOOTER_LONG_PRESS
long-press button
@ UP_FOOTER_TIP_BOX
Tip-box.
@ UP_FOOTER_HORIZONTAL_BUTTONS
2 buttons, on the same line
void * nbgl_layout_t
type shared externally
@ HEADER_TITLE
simple centered text
@ HEADER_BACK_AND_PROGRESS
optional back key and progress indicator (only on Stax)
@ HEADER_EMPTY
empty space, to have a better vertical centering of centered info
@ HEADER_EXTENDED_BACK
back key, centered text and touchable key on the right
@ HEADER_BACK_AND_TEXT
back key and optional text
@ HEADER_RIGHT_TEXT
touchable text on the right, with a vertical separation line
@ HEADER_BACK_ICON_AND_TEXT
back key and optional icon and text
#define NBGL_INVALID_TOKEN
#define SPINNER_FIXED
position to use for a "fixed" spinner
@ SOFT_ACTION_AND_FOOTER_STYLE
A white button on top of a footer, with a separation line.
@ BOTH_ROUNDED_STYLE
A black button on top of a white button.
@ ROUNDED_AND_FOOTER_STYLE
A black background button on top of a footer.
#define NBGL_NO_PROGRESS_INDICATOR
To be used when a control token shall not be used.
@ FOOTER_SIMPLE_TEXT
simple touchable text in bold
@ FOOTER_NAV
navigation bar
@ FOOTER_SIMPLE_BUTTON
simple black or white button (see nbgl_layoutButtonStyle_t)
@ FOOTER_DOUBLE_TEXT
2 touchable texts in bold, separated by a vertical line (only on Stax)
@ FOOTER_EMPTY
empty space, to have a better vertical centering of centered info
@ FOOTER_CHOICE_BUTTONS
double buttons (see nbgl_layoutChoiceButtonsStyle_t)
Internal functions/constants of NBGL layout layer.
@ SWIPE_USAGE_SUGGESTIONS
bool keyboardSwipeCallback(nbgl_obj_t *obj, nbgl_touchType_t eventType)
void layoutNavigationPopulate(nbgl_container_t *navContainer, const nbgl_layoutNavigationBar_t *navConfig, uint8_t layer)
This function creates a full navigation bar "object", with buttons and returns it as a container.
#define LAYOUT_OBJ_POOL_LEN
Max number of complex objects with callback retrievable from pool.
bool layoutNavigationCallback(nbgl_obj_t *obj, nbgl_touchType_t eventType, uint8_t nbPages, uint8_t *activePage)
function to be called when any of the controls in navigation bar is touched
API to draw all basic graphic objects.
struct PACKED__ nbgl_line_s nbgl_line_t
struct to represent a vertical or horizontal line
struct PACKED__ nbgl_navigation_bar_s nbgl_page_indicator_t
struct to represent a navigation bar (PAGE_INDICATOR type) There can be up to 5 page indicators,...
struct PACKED__ nbgl_radio_s nbgl_radio_t
struct to represent a radio button (RADIO_BUTTON type)
#define NB_SPINNER_POSITIONS
void(* nbgl_touchCallback_t)(void *obj, nbgl_touchType_t eventType)
prototype of function to be called when a touch event is received by an object
struct PACKED__ nbgl_text_area_s nbgl_text_area_t
struct to represent a text area (TEXT_AREA type)
void nbgl_objDraw(nbgl_obj_t *obj)
This function draws or redraws the given object and its children (recursive version)
struct PACKED__ nbgl_progress_bar_s nbgl_progress_bar_t
struct to represent a progress bar (PROGRESS_BAR type)
nbgl_obj_t ** nbgl_containerPoolGet(uint8_t nbObjs, uint8_t layer)
Gets a new container from the pool, with the given number of obj pointers.
nbgl_obj_t * nbgl_objPoolGet(nbgl_obj_type_t type, uint8_t layer)
Gets a new graphic object from the pool, with the given type. The type field of the object is set.
void nbgl_refreshSpecial(nbgl_refresh_mode_t mode)
This functions refreshes the actual screen on display with what has changed since the last refresh,...
struct PACKED__ nbgl_image_s nbgl_image_t
struct to represent an image (IMAGE type)
#define INACTIVE_SMALL_FONT
struct PACKED__ nbgl_button_s nbgl_button_t
struct to represent a button (BUTTON type) that can contain a text and/or an icon
#define INACTIVE_TEXT_COLOR
void nbgl_refreshSpecialWithPostRefresh(nbgl_refresh_mode_t mode, nbgl_post_refresh_t post_refresh)
struct PACKED__ nbgl_container_s nbgl_container_t
struct to represent a container (CONTAINER type)
struct PACKED__ nbgl_switch_s nbgl_switch_t
struct to represent a switch (size is fixed) (SWITCH type)
struct PACKED__ nbgl_obj_s nbgl_obj_t
Common structure for all graphical objects.
struct PACKED__ nbgl_spinner_s nbgl_spinner_t
struct to represent a "spinner", represented by the Ledger corners, in gray, with one of the corners ...
struct PACKED__ nbgl_qrcode_s nbgl_qrcode_t
struct to represent a QR code (QR_CODE type), whose size is fixed
int nbgl_screenSet(nbgl_obj_t ***elements, uint8_t nbElements, const nbgl_screenTickerConfiguration_t *ticker, nbgl_touchCallback_t touchCallback)
Configures the lowest layer screen. To be used by applications A nbgl_screenRedraw() can be called af...
int nbgl_screenPush(nbgl_obj_t ***elements, uint8_t nbElements, const nbgl_screenTickerConfiguration_t *ticker, nbgl_touchCallback_t touchCallback)
Pushes a screen on top of the stack, with the given number of elements, if possible....
void nbgl_wait_pipeline(void)
int nbgl_screenUpdateTicker(uint8_t screenIndex, const nbgl_screenTickerConfiguration_t *ticker)
Updates the ticker configuration of the screen at the given screenIndex, always set at WHITE in.
int nbgl_screenPop(uint8_t screenIndex)
Release the screen at the given index in screen array (index returned by nbgl_screenPush())....
struct PACKED__ nbgl_screenTickerConfiguration_s nbgl_screenTickerConfiguration_t
struct to configure a screen layer
int nbgl_screenUpdateBackgroundColor(uint8_t screenIndex, color_t color)
Updates the background color of the screen at the given screenIndex, always set at WHITE in.
void nbgl_screenRedraw(void)
This function redraws the whole screen on top of stack and its children.
uint32_t nbgl_touchGetTouchDuration(nbgl_obj_t *obj)
nbgl_state_t
to represent a boolean state.
@ POST_REFRESH_FORCE_POWER_OFF
Force screen power off after refresh.
@ POST_REFRESH_FORCE_POWER_ON
Force screen power on after refresh.
@ POST_REFRESH_FORCE_POWER_ON_WITH_PIPELINE
Force screen power on and enable pipeline.
nbgl_touchType_t
The different types of Touchscreen events.
@ TOUCHING
corresponding to an object that is currently touched
@ QRCODE_V10
QRCode V10, can encode text len up to 1500 chars, display size = 228*228.
@ QRCODE_V4_SMALL
QRCode V4, can encode text len up to 1500 chars, display size = 132*132.
@ QRCODE_V4
QRCode V4, can encode text len up to 62 chars, display size = 264*264.
@ VERTICAL
from top to bottom
@ HORIZONTAL
from left to right
@ LOOP_PARSING
0, 1, 2, 0, 1, 2, ...
struct PACKED__ nbgl_icon_details_s nbgl_icon_details_t
Represents all information about an icon.
@ NO_ALIGNMENT
used when parent container layout is used
@ RIGHT_TOP
on outside right
@ IMAGE
Bitmap (y and height must be multiple of 4 on Stax)
@ SWITCH
Switch to turn on/off something.
@ RADIO_BUTTON
Indicator to inform whether something is on or off.
@ BUTTON
Rounded rectangle button with icon and/or text.
@ PROGRESS_BAR
horizontal bar to indicate progression of something (between 0% and 100%)
@ PAGE_INDICATOR
horizontal bar to indicate position within pages
@ LINE
Vertical or Horizontal line.
@ CONTAINER
Empty container.
@ TEXT_AREA
Area to contain text line(s)
@ NBGL_BPP_1
1 bit per pixel
@ BLACK_AND_WHITE_REFRESH
to be used for pure B&W area, when contrast is important
@ BLACK_AND_WHITE_FAST_REFRESH
to be used for pure B&W area, when contrast is not priority
@ FULL_COLOR_PARTIAL_REFRESH
to be used for small partial refresh (radio buttons, switches)
const nbgl_icon_details_t * iconRight
const nbgl_icon_details_t * iconLeft
uint16_t delayMs
delay between 2 drawings
uint8_t nbIcons
number of icons in icons array
const nbgl_icon_details_t ** icons
array of nbIcons pointers on icons
nbgl_parsingType_t parsing
This structure contains info to build a centered (vertically and horizontally) area,...
uint16_t iconHug
vertical margin to apply on top and bottom of the icon
const nbgl_icon_details_t * icon
the icon (can be null)
const char * title
title in black large (can be null)
const char * description
description in black small regular case (can be null)
const char * subText
sub-text in dark gray regular small case
uint16_t animOffsetY
vertical offset of animation in icon if integrated (but usually 0)
bool padding
if true, apply a padding of 40px at the bottom
const nbgl_animation_t * animation
the animation (can be null), used if illustrType is ANIM_ILLUSTRATION
const char * smallTitle
sub-title in black small bold case (can be null)
uint16_t animOffsetX
horizontal offset of animation in icon if integrated (but usually 0)
nbgl_contentIllustrationType_t illustrType
This structure contains info to build a centered (vertically and horizontally) area,...
const char * text2
second text (can be null)
const char * text1
first text (can be null)
bool onTop
if set to true, align only horizontally
nbgl_contentCenteredInfoStyle_t style
style to apply to this info
int16_t offsetY
vertical shift to apply to this info (if >0, shift to bottom)
const char * text3
third text (can be null)
const nbgl_icon_details_t * icon
a buffer containing the 1BPP icon
This structure contains a list of names to build a list of radio buttons (on the right part of screen...
tune_index_e tuneId
if not NBGL_NO_TUNE, a tune will be played when selecting a radio button)
uint8_t token
the token that will be used as argument of the callback
bool localized
if set to true, use nameIds and not names
uint8_t initChoice
index of the current choice
const char *const * names
array of strings giving the choices (nbChoices)
uint8_t nbChoices
number of choices
This structure contains info to build a switch (on the right) with a description (on the left),...
const char * text
main text for the switch
uint8_t token
the token that will be used as argument of the callback (unused on Nano)
nbgl_state_t initState
initial state of the switch
tune_index_e tuneId
if not NBGL_NO_TUNE, a tune will be played
const char * subText
description under main text (NULL terminated, single line, may be null)
This structure contains a list of [tag,value] pairs.
const nbgl_contentTagValue_t * pairs
array of [tag,value] pairs (nbPairs items). If NULL, callback is used instead
nbgl_contentTagValueCallback_t callback
function to call to retrieve a given pair
uint8_t nbMaxLinesForValue
if > 0, set the max number of lines for value field.
bool hideEndOfLastLine
if set to true, replace 3 last chars of last line by "..."
bool wrapping
if set to true, value text will be wrapped on ' ' to avoid cutting words
uint8_t startIndex
index of the first pair to get with callback
This structure contains a [tag,value] pair and possible extensions.
const nbgl_icon_details_t * valueIcon
const char * value
string giving the value name
const char * item
string giving the tag name
const char * text
text of the tip-box
const nbgl_icon_details_t * icon
icon of the tip-box
uint8_t token
token used when tip-box is tapped
tune_index_e tuneId
tune played when tip-box is tapped
structure defining an ASCII font
uint8_t line_height
height of a line for all characters in pixels
This structure contains info to build a clickable "bar" with a text and an icon.
bool inactive
if set to true, the bar is grayed-out and cannot be touched
const char * text
text (can be NULL)
uint8_t token
the token that will be used as argument of the callback
bool large
set to true only for the main level of OS settings
const char * subText
sub text (can be NULL)
tune_index_e tuneId
if not NBGL_NO_TUNE, a tune will be played
const nbgl_icon_details_t * iconLeft
a buffer containing the 1BPP icon for icon on left (can be NULL)
const nbgl_icon_details_t * iconRight
Structure containing all information when creating a layout. This structure must be passed as argumen...
nbgl_screenTickerConfiguration_t ticker
const char * tapActionText
Light gray text used when main container is "tapable".
nbgl_layoutTouchCallback_t onActionCallback
the callback to be called on any action on the layout
Structure containing all information about the current layout.
uint8_t nbUsedCallbackObjs
nbgl_container_t * footerContainer
container used to store footer (buttons, nav....)
uint8_t activePage
index of active page for navigation bar
uint8_t layer
layer in screen stack
struct nbgl_layoutInternal_s * top
layout above this one, in stack
nbgl_swipe_usage_t swipeUsage
nbgl_layoutTouchCallback_t callback
user callback for all controls
struct nbgl_layoutInternal_s * bottom
layout under this one, in stack
uint8_t invertedColors
if true, means that background is black
nbgl_container_t * container
uint8_t iconIdxInAnim
current icon index in animation
nbgl_container_t * headerContainer
container used to store header (progress, back, empty space...)
uint8_t isUsed
if true, means this layout is in use
nbgl_layoutFooterType_t footerType
type of footer
nbgl_layoutHeaderType_t headerType
type of header
nbgl_container_t * upFooterContainer
uint8_t incrementAnim
if true, means that animation index is currently incrementing
uint8_t nbPages
number of pages for navigation bar
nbgl_layoutUpFooterType_t upFooterType
type of up-footer
uint8_t modal
if true, means the screen is a modal
layoutObj_t callbackObjPool[LAYOUT_OBJ_POOL_LEN]
nbgl_text_area_t * tapText
nbgl_obj_t ** children
children for main screen
const nbgl_animation_t * animation
current animation (if not NULL)
This structure contains info to build a left content area.
uint8_t nbRows
number of rows in the area
const char * title
title of area in bold
const nbgl_icon_details_t ** rowIcons
array of nbRows icon
const char ** rowTexts
array of nbRows texts (displayed in regular)
This structure contains info to build a navigation bar at the bottom of the screen.
uint8_t activePage
index of active page (from 0 to nbPages-1).
tune_index_e tuneId
if not NBGL_NO_TUNE, a tune will be played when pressing keys)
bool withBackKey
if set to true, the "back" key is drawn
bool withExitKey
if set to true, an exit button is drawn (X on the left)
uint8_t token
the token that will be used as argument of the callback
uint8_t nbPages
number of pages. (if 0, no navigation)
This structure contains info to build a centered (vertically and horizontally) area,...
const char * text2
second text (can be null)
const char * text1
first text (can be null)
const char * url
URL for QR code.
bool largeText1
if set to true, use 32px font for text1
int16_t offsetY
vertical shift to apply to this info (if > 0, shift to bottom)
bool centered
if set to true, center vertically