21#include "os_helpers.h"
28#define NB_MAX_LAYOUTS 3
31#define NB_MAX_SCREEN_CHILDREN 7
33#define BUTTON_MARGIN_Y 12
36#define NB_MAX_CHAR_IN_LINE 20
68 if ((screen->index == gLayout[i].layer) && (gLayout[i].nbChildren > 0)) {
77 "touchCallback(): screen->index = %d, buttonEvent = %d, no matching active layout\n",
87 nbgl_keypadCallback(kpd, buttonEvent);
96 nbgl_keyboardCallback(kbd, buttonEvent);
136 if (description->
modal) {
137 if (gLayout[1].nbChildren == 0) {
138 layout = &gLayout[1];
140 else if (gLayout[2].nbChildren == 0) {
141 layout = &gLayout[2];
147 layout = &gLayout[0];
149 if (layout == NULL) {
159 if (description->
modal) {
188 if (layout == NULL) {
195 image->foregroundColor =
WHITE;
203 image->foregroundColor =
WHITE;
230 uint16_t fullHeight = 0;
233 if (layout == NULL) {
239 container->nbChildren = 1;
240 if (subText != NULL) {
241 container->nbChildren += 2;
248 textArea->textColor =
WHITE;
249 textArea->text = PIC(text);
250 textArea->textAlignment =
CENTER;
264 textArea->fontId, textArea->text,
AVAILABLE_WIDTH, nbLines, &len,
true);
268 textArea->obj.area.height = nbLines * font->
line_height;
269 textArea->wrapping =
true;
271 fullHeight += textArea->obj.area.height;
272 container->children[0] = (
nbgl_obj_t *) textArea;
274 if (subText != NULL) {
275 if (style != BUTTON_INFO) {
277 textArea->textColor =
WHITE;
278 textArea->text = PIC(subText);
279 textArea->wrapping =
true;
288 textArea->nbMaxLines = nbLines;
290 textArea->fontId, textArea->text,
AVAILABLE_WIDTH, nbLines, &len,
true);
293 if (style == REGULAR_INFO) {
294 textArea->obj.area.height = nbLines * font->
line_height;
300 textArea->textAlignment =
CENTER;
302 textArea->obj.alignmentMarginY = 2;
303 fullHeight += textArea->obj.area.height + textArea->obj.alignmentMarginY;
304 container->children[1] = (
nbgl_obj_t *) textArea;
312 button->foregroundColor =
BLACK;
313 button->innerColor =
WHITE;
314 button->borderColor =
WHITE;
315 button->radius = RADIUS_3_PIXELS;
316 button->text = (
const char *) PIC(subText);
318 button->obj.area.height = 14;
319 button->obj.alignment =
CENTER;
323 static char tmpString[NB_MAX_CHAR_IN_LINE];
330 button->obj.area.width = width + BUTTON_MARGIN_Y;
333 memcpy(tmpString, button->text,
MIN(len, (NB_MAX_CHAR_IN_LINE - 1)));
335 tmpString[
MIN(len, (NB_MAX_CHAR_IN_LINE - 1))] =
'\0';
336 button->text = PIC(tmpString);
337 button->obj.alignmentMarginY = 8 - 7;
340 button->obj.area.width = textWidth + BUTTON_MARGIN_Y;
341 button->obj.alignmentMarginY = 8;
343 container->children[1] = (
nbgl_obj_t *) button;
348 button->foregroundColor =
BLACK;
349 button->innerColor =
WHITE;
350 button->borderColor =
WHITE;
351 button->radius = RADIUS_3_PIXELS;
352 button->text = (
const char *) PIC(subText) + len;
354 button->obj.area.height = 14;
355 button->obj.alignment =
CENTER;
356 button->obj.alignmentMarginY = 8 + 7;
359 static char tmpString2[NB_MAX_CHAR_IN_LINE];
366 button->obj.area.width = width + BUTTON_MARGIN_Y;
369 memcpy(tmpString2, button->text,
MIN(len, (NB_MAX_CHAR_IN_LINE - 1)));
371 tmpString2[
MIN(len, (NB_MAX_CHAR_IN_LINE - 1))] =
'\0';
372 button->text = PIC(tmpString2);
375 button->obj.area.width = textWidth + BUTTON_MARGIN_Y;
377 container->children[2] = (
nbgl_obj_t *) button;
383 container->obj.area.height = fullHeight;
385 container->obj.alignment =
CENTER;
406 if (layout == NULL) {
423 textArea->textAlignment =
CENTER;
425 textArea->obj.area.height = 16;
427 textArea->obj.alignment =
CENTER;
428 textArea->obj.alignmentMarginY = ((i - list->
selectedChoice) * 16);
429 textArea->textColor =
WHITE;
460 uint16_t fullHeight = 0;
463 if (layout == NULL) {
471 container->nbChildren = 0;
472 if (info->
icon != NULL) {
474 image->foregroundColor =
WHITE;
475 image->buffer = PIC(info->
icon);
478 image->obj.alignTo = NULL;
480 fullHeight += image->buffer->height;
481 container->children[container->nbChildren] = (
nbgl_obj_t *) image;
482 container->nbChildren++;
484 if (info->
text1 != NULL) {
486 textArea->textColor =
WHITE;
487 textArea->text = PIC(info->
text1);
488 textArea->textAlignment =
CENTER;
492 textArea->wrapping =
true;
501 textArea->fontId, textArea->text,
AVAILABLE_WIDTH, nbLines, &len,
true);
505 textArea->obj.area.height = nbLines * font->
line_height;
507 if (info->
icon != NULL) {
509 textArea->obj.alignTo = (
nbgl_obj_t *) container->children[container->nbChildren - 1];
510 textArea->obj.alignmentMarginY = (nbLines < 3) ? 4 : 0;
512 else if (info->
text2 == NULL) {
513 textArea->obj.alignment =
CENTER;
514 textArea->obj.alignTo = NULL;
518 textArea->obj.alignTo = NULL;
521 fullHeight += textArea->obj.area.height + textArea->obj.alignmentMarginY;
523 container->children[container->nbChildren] = (
nbgl_obj_t *) textArea;
524 container->nbChildren++;
526 if (info->
text2 != NULL) {
528 textArea->textColor =
WHITE;
529 textArea->text = PIC(info->
text2);
530 textArea->textAlignment =
CENTER;
533 textArea->wrapping =
true;
540 textArea->nbMaxLines = nbLines;
542 textArea->fontId, textArea->text,
AVAILABLE_WIDTH, nbLines, &len,
true);
546 textArea->obj.area.height = nbLines * font->
line_height;
550 textArea->obj.alignTo = (
nbgl_obj_t *) container->children[container->nbChildren - 1];
551 textArea->obj.alignmentMarginY = 2;
553 fullHeight += textArea->obj.area.height + textArea->obj.alignmentMarginY;
555 container->children[container->nbChildren] = (
nbgl_obj_t *) textArea;
556 container->nbChildren++;
558 container->obj.area.height = fullHeight;
560 container->obj.alignmentMarginY = 0;
565 container->obj.alignment =
CENTER;
590 if (layout == NULL) {
593 if (barLayout->
text != NULL) {
598 textArea->textColor =
WHITE;
599 textArea->text = PIC(barLayout->
text);
600 textArea->textAlignment =
CENTER;
605 textArea->obj.alignmentMarginX = 0;
606 textArea->obj.alignmentMarginY = 16;
611 progress->foregroundColor =
WHITE;
612 progress->withBorder =
true;
614 progress->obj.area.width = 102;
615 progress->obj.area.height = 14;
617 progress->obj.alignmentMarginX = 0;
618 progress->obj.alignmentMarginY = 33;
621 if (barLayout->
subText != NULL) {
626 subTextArea->textColor =
WHITE;
627 subTextArea->text = PIC(barLayout->
subText);
628 subTextArea->textAlignment =
CENTER;
631 subTextArea->obj.area.height =
nbgl_getTextHeight(subTextArea->fontId, subTextArea->text);
633 subTextArea->obj.alignTo = (
nbgl_obj_t *) progress;
634 subTextArea->obj.alignmentMarginX = 0;
635 subTextArea->obj.alignmentMarginY = 4;
655 if (layout == NULL) {
659 button->foregroundColor =
BLACK;
660 button->innerColor =
WHITE;
661 button->borderColor =
WHITE;
662 button->radius = RADIUS_3_PIXELS;
663 button->text = (
const char *) PIC(buttonInfo->
text);
666 button->obj.area.width =
nbgl_getTextWidth(button->fontId, button->text) + BUTTON_MARGIN_Y;
667 button->obj.area.height = 14;
687 if (layout == NULL) {
692 textArea->textColor =
WHITE;
693 textArea->text = PIC(switchLayout->
text);
694 textArea->textAlignment =
CENTER;
697 textArea->wrapping =
true;
707 textArea->obj.alignmentMarginY = 3;
710 if (switchLayout->
subText != NULL) {
713 textArea->textColor =
WHITE;
714 textArea->text = PIC(switchLayout->
subText);
715 textArea->textAlignment =
CENTER;
719 textArea->wrapping =
true;
727 textArea->obj.alignment =
CENTER;
728 textArea->obj.alignmentMarginY = 1;
733 button->foregroundColor =
BLACK;
734 button->innerColor =
WHITE;
735 button->borderColor =
WHITE;
736 button->radius = RADIUS_3_PIXELS;
739 button->icon = (switchLayout->
initState ==
ON_STATE) ? &C_Switch_On_8px : &C_Switch_Off_8px;
741 button->obj.area.width
742 =
nbgl_getTextWidth(button->fontId, button->text) + 2 + C_Switch_Off_8px.width + 8;
743 button->obj.area.height = 12;
745 button->obj.alignmentMarginY = 3;
761 if (layout == NULL) {
780 if (layout == NULL) {
Random Number Generation.
nbgl_contentCenteredInfoStyle_t
possible styles for Centered Info Area
#define LOG_WARN(__logger,...)
#define LOG_DEBUG(__logger,...)
#define LOG_FATAL(__logger,...)
Middle Level API of the new BOLOS Graphical Library.
void nbgl_getTextMaxLenAndWidth(nbgl_font_id_e fontId, const char *text, uint16_t maxWidth, uint16_t *len, uint16_t *width, bool wrapping)
bool nbgl_getTextMaxLenInNbLines(nbgl_font_id_e fontId, const char *text, uint16_t maxWidth, uint16_t maxNbLines, uint16_t *len, bool wrapping)
@ BAGL_FONT_OPEN_SANS_REGULAR_11px_1bpp
@ BAGL_FONT_OPEN_SANS_EXTRABOLD_11px_1bpp
uint16_t nbgl_getTextWidth(nbgl_font_id_e fontId, const char *text)
uint16_t nbgl_getTextNbLinesInWidth(nbgl_font_id_e fontId, const char *text, uint16_t maxWidth, bool wrapping)
const nbgl_font_t * nbgl_getFont(nbgl_font_id_e fontId)
uint16_t nbgl_getTextHeight(nbgl_font_id_e fontId, const char *text)
uint8_t nbgl_getFontLineHeight(nbgl_font_id_e fontId)
Font screen low-Level driver API, to draw elementary forms.
void layoutAddObject(nbgl_layoutInternal_t *layout, nbgl_obj_t *obj)
adds the given obj to the main container
@ HORIZONTAL_NAV
'<' and '>' are displayed, to navigate between pages and steps
int nbgl_layoutAddText(nbgl_layout_t *layout, const char *text, const char *subText)
Creates an area with given text (in bold) and sub text (in regular)
@ LEFT_ARROW
left arrow is used
@ RIGHT_ARROW
right arrow is used
int nbgl_layoutAddCenteredInfo(nbgl_layout_t *layout, const nbgl_layoutCenteredInfo_t *info)
Creates an area on the center of the main panel, with a possible icon/image, a possible text in black...
int nbgl_layoutDraw(nbgl_layout_t *layout)
Applies given layout. The screen will be redrawn.
void * nbgl_layout_t
type shared externally
int nbgl_layoutAddSwitch(nbgl_layout_t *layout, const nbgl_layoutSwitch_t *switchLayout)
Creates a switch with the given text and its state.
int nbgl_layoutAddButton(nbgl_layout_t *layout, const nbgl_layoutButton_t *buttonInfo)
Creates a rounded button in the main container.
nbgl_layout_t * nbgl_layoutGet(const nbgl_layoutDescription_t *description)
returns a layout of the given type. The layout is reset
int nbgl_layoutAddProgressBar(nbgl_layout_t *layout, const char *text, const char *subText, uint8_t percentage)
Creates an area in main panel to display a progress bar, with a title text and a subtext if needed.
void(* nbgl_layoutButtonCallback_t)(nbgl_layout_t *layout, nbgl_buttonEvent_t event)
prototype of function to be called when buttons are touched on a screen
int nbgl_layoutRelease(nbgl_layout_t *layout)
Release the layout obtained with nbgl_layoutGet()
Internal functions/constants of NBGL layout layer.
API to draw all basic graphic objects.
struct PACKED__ nbgl_text_area_s nbgl_text_area_t
struct to represent a text area (TEXT_AREA type)
struct PACKED__ nbgl_progress_bar_s nbgl_progress_bar_t
struct to represent a progress bar (PROGRESS_BAR type)
nbgl_obj_t ** nbgl_containerPoolGet(uint8_t nbObjs, uint8_t layer)
nbgl_obj_t * nbgl_objPoolGet(nbgl_obj_type_t type, uint8_t layer)
struct PACKED__ nbgl_image_s nbgl_image_t
struct to represent an image (IMAGE type)
struct PACKED__ nbgl_button_s nbgl_button_t
struct to represent a button (BUTTON type) that can contain a text and/or an icon
void(* nbgl_buttonCallback_t)(void *obj, nbgl_buttonEvent_t buttonEvent)
prototype of function to be called when a button event is received by an object (TODO: change to scre...
struct PACKED__ nbgl_container_s nbgl_container_t
struct to represent a container (CONTAINER type)
struct PACKED__ nbgl_obj_s nbgl_obj_t
Common structure for all graphical objects.
int nbgl_screenSet(nbgl_obj_t ***elements, uint8_t nbElements, const nbgl_screenTickerConfiguration_t *ticker, nbgl_touchCallback_t touchCallback)
int nbgl_screenPush(nbgl_obj_t ***elements, uint8_t nbElements, const nbgl_screenTickerConfiguration_t *ticker, nbgl_touchCallback_t touchCallback)
struct PACKED__ nbgl_screen_s nbgl_screen_t
struct to represent a screen (SCREEN type)
int nbgl_screenPop(uint8_t screenIndex)
nbgl_obj_t * nbgl_screenContainsObjType(nbgl_screen_t *screen, nbgl_obj_type_t type)
void nbgl_screenRedraw(void)
@ VERTICAL
from top to bottom
struct PACKED__ nbgl_icon_details_s nbgl_icon_details_t
Represents all information about an icon.
@ NO_ALIGNMENT
used when parent container layout is used
@ IMAGE
Bitmap (y and height must be multiple of 4 on Stax)
@ BUTTON
Rounded rectangle button with icon and/or text.
@ PROGRESS_BAR
horizontal bar to indicate progression of something (between 0% and 100%)
@ CONTAINER
Empty container.
@ TEXT_AREA
Area to contain text line(s)
@ NBGL_BPP_1
1 bit per pixel
This structure contains info to build a centered (vertically and horizontally) area,...
const char * text2
second text (can be null)
const char * text1
first text (can be null)
bool onTop
if set to true, align only horizontally
nbgl_contentCenteredInfoStyle_t style
style to apply to this info
const nbgl_icon_details_t * icon
a buffer containing the 1BPP icon
This structure contains info to build a switch (on the right) with a description (on the left),...
const char * text
main text for the switch
nbgl_state_t initState
initial state of the switch
const char * subText
description under main text (NULL terminated, single line, may be null)
structure defining an ASCII font
uint8_t line_height
height of a line for all characters in pixels
Structure containing all information when creating a layout. This structure must be passed as argumen...
nbgl_screenTickerConfiguration_t ticker
nbgl_layoutTouchCallback_t onActionCallback
the callback to be called on any action on the layout
Structure containing all information about the current layout.
uint8_t layer
layer in screen stack
nbgl_layoutTouchCallback_t callback
user callback for all controls
uint8_t nbChildren
number of children in above array
uint8_t modal
if true, means the screen is a modal
nbgl_obj_t ** children
children for main screen
This structure contains info to build a navigation bar at the bottom of the screen.
nbgl_layoutNavDirection_t direction
vertical or horizontal navigation
nbgl_layoutNavIndication_t indication
specifies which arrows to use (left or right)
This structure contains info to build a progress bar with info. The progress bar itself is 120px widt...
uint8_t percentage
percentage of completion, from 0 to 100.
const char * text
text in black, on top of progress bar
const char * subText
text in gray, under progress bar