Embedded SDK
Embedded SDK
Loading...
Searching...
No Matches
nbgl_layout_keyboard_nanos.c
Go to the documentation of this file.
1
6#ifndef HAVE_SE_TOUCH
7#ifdef NBGL_KEYBOARD
8/*********************
9 * INCLUDES
10 *********************/
11#include <string.h>
12#include <stdlib.h>
13#include "nbgl_debug.h"
15#include "glyphs.h"
16#include "os_pic.h"
17#include "os_helpers.h"
18#include "lcx_rng.h"
19
20/*********************
21 * DEFINES
22 *********************/
23
24/**********************
25 * MACROS
26 **********************/
27
28/**********************
29 * TYPEDEFS
30 **********************/
31
32/**********************
33 * VARIABLES
34 **********************/
35
36/**********************
37 * STATIC PROTOTYPES
38 **********************/
39
40/**********************
41 * GLOBAL FUNCTIONS
42 **********************/
43
51int nbgl_layoutAddKeyboard(nbgl_layout_t *layout, const nbgl_layoutKbd_t *kbdInfo)
52{
53 nbgl_layoutInternal_t *layoutInt = (nbgl_layoutInternal_t *) layout;
54 nbgl_keyboard_t *keyboard;
55
56 LOG_DEBUG(LAYOUT_LOGGER, "nbgl_layoutAddKeyboard():\n");
57 if (layout == NULL) {
58 return -1;
59 }
60
61 // create keyboard
62 keyboard = (nbgl_keyboard_t *) nbgl_objPoolGet(KEYBOARD, layoutInt->layer);
63 keyboard->obj.alignmentMarginY = 0;
64 keyboard->obj.alignment = CENTER;
65 keyboard->enableBackspace = kbdInfo->enableBackspace;
66 keyboard->enableValidate = kbdInfo->enableValidate;
67 if (kbdInfo->lettersOnly) {
68 keyboard->selectedCharIndex = cx_rng_u32() % 26;
69 keyboard->mode = MODE_LOWER_LETTERS;
70 }
71 else {
72 keyboard->mode = MODE_NONE;
73 }
74 keyboard->callback = PIC(kbdInfo->callback);
75 keyboard->lettersOnly = kbdInfo->lettersOnly;
76 keyboard->keyMask = kbdInfo->keyMask;
77 // set this new keyboard as child of the container
78 layoutAddObject(layoutInt, (nbgl_obj_t *) keyboard);
79
80 // return index of keyboard to be modified later on
81 return (layoutInt->nbChildren - 1);
82}
83
92int nbgl_layoutUpdateKeyboard(nbgl_layout_t *layout, uint8_t index, uint32_t keyMask)
93{
94 nbgl_layoutInternal_t *layoutInt = (nbgl_layoutInternal_t *) layout;
95 nbgl_keyboard_t *keyboard;
96
97 LOG_DEBUG(LAYOUT_LOGGER, "nbgl_layoutUpdateKeyboard(): keyMask = 0x%X\n", keyMask);
98 if (layout == NULL) {
99 return -1;
100 }
101
102 // get keyboard at given index
103 keyboard = (nbgl_keyboard_t *) layoutInt->children[index];
104 if ((keyboard == NULL) || (keyboard->obj.type != KEYBOARD)) {
105 return -1;
106 }
107 keyboard->keyMask = keyMask;
108 if (keyboard->lettersOnly) {
109 if (keyMask & (1 << 26)) {
110 keyboard->selectedCharIndex = cx_rng_u32() % 26;
111 }
112 else {
113 keyboard->selectedCharIndex = 0;
114 }
115 }
116
117 nbgl_objDraw((nbgl_obj_t *) keyboard);
118
119 return 0;
120}
121
133int nbgl_layoutAddEnteredText(nbgl_layout_t *layout, const char *text, bool lettersOnly)
134{
135 nbgl_layoutInternal_t *layoutInt = (nbgl_layoutInternal_t *) layout;
136 nbgl_text_entry_t *textEntry;
137
138 LOG_DEBUG(LAYOUT_LOGGER, "nbgl_layoutAddEnteredText():\n");
139 if (layout == NULL) {
140 return -1;
141 }
142
143 // create text area
144 textEntry = (nbgl_text_entry_t *) nbgl_objPoolGet(TEXT_ENTRY, layoutInt->layer);
145 textEntry->text = text;
146 textEntry->fontId = BAGL_FONT_OPEN_SANS_EXTRABOLD_11px_1bpp;
147 textEntry->nbChars = lettersOnly ? 8 : 9;
148 textEntry->obj.alignmentMarginY = 5;
149 textEntry->obj.alignment = BOTTOM_MIDDLE;
150 textEntry->obj.area.width = 98;
151 textEntry->obj.area.height = 16;
152
153 // set this new text area as child of the container
154 layoutAddObject(layoutInt, (nbgl_obj_t *) textEntry);
155
156 // return index of text area to be modified later on
157 return (layoutInt->nbChildren - 1);
158}
159
169int nbgl_layoutUpdateEnteredText(nbgl_layout_t *layout, uint8_t index, const char *text)
170{
171 nbgl_layoutInternal_t *layoutInt = (nbgl_layoutInternal_t *) layout;
172 nbgl_text_entry_t *textEntry;
173
174 LOG_DEBUG(LAYOUT_LOGGER, "nbgl_layoutUpdateEnteredText():\n");
175 if (layout == NULL) {
176 return -1;
177 }
178
179 // update main text area
180 textEntry = (nbgl_text_entry_t *) layoutInt->children[index];
181 if ((textEntry == NULL) || (textEntry->obj.type != TEXT_ENTRY)) {
182 return -1;
183 }
184 textEntry->text = text;
185 nbgl_objDraw((nbgl_obj_t *) textEntry);
186
187 return 0;
188}
189
190#endif // NBGL_KEYBOARD
191#endif // HAVE_SE_TOUCH
Random Number Generation.
debug traces management
#define LOG_DEBUG(__logger,...)
Definition nbgl_debug.h:86
@ LAYOUT_LOGGER
Definition nbgl_debug.h:33
@ BAGL_FONT_OPEN_SANS_EXTRABOLD_11px_1bpp
Definition nbgl_fonts.h:143
void layoutAddObject(nbgl_layoutInternal_t *layout, nbgl_obj_t *obj)
adds the given obj to the main container
DEPRECATED int nbgl_layoutAddEnteredText(nbgl_layout_t *layout, bool numbered, uint8_t number, const char *text, bool grayedOut, int offsetY, int token)
Adds a "text entry" area under the previously entered object. This area can be preceded (beginning of...
int nbgl_layoutUpdateKeyboard(nbgl_layout_t *layout, uint8_t index, uint32_t keyMask, bool updateCasing, keyboardCase_t casing)
Updates an existing keyboard on bottom of the screen, with the given configuration.
int nbgl_layoutAddKeyboard(nbgl_layout_t *layout, const nbgl_layoutKbd_t *kbdInfo)
Creates a keyboard on bottom of the screen, with the given configuration.
void * nbgl_layout_t
type shared externally
DEPRECATED int nbgl_layoutUpdateEnteredText(nbgl_layout_t *layout, uint8_t index, bool numbered, uint8_t number, const char *text, bool grayedOut)
Updates an existing "text entry" area, created with nbgl_layoutAddEnteredText()
Internal functions/constants of NBGL layout layer.
void nbgl_objDraw(nbgl_obj_t *obj)
This function draws or redraws the given object and its children (recursive version)
Definition nbgl_obj.c:1520
nbgl_obj_t * nbgl_objPoolGet(nbgl_obj_type_t type, uint8_t layer)
Gets a new graphic object from the pool, with the given type. The type field of the object is set.
struct PACKED__ nbgl_text_entry_s nbgl_text_entry_t
struct to represent a text entry area (TEXT_ENTRY type)
struct PACKED__ nbgl_keyboard_s nbgl_keyboard_t
struct to represent a keyboard (KEYBOARD type)
struct PACKED__ nbgl_obj_s nbgl_obj_t
Common structure for all graphical objects.
@ CENTER
Definition nbgl_types.h:165
@ BOTTOM_MIDDLE
Definition nbgl_types.h:168
@ TEXT_ENTRY
area for entered text, only for Nanos
Definition nbgl_types.h:150
@ KEYBOARD
Keyboard.
Definition nbgl_types.h:146
Structure containing all information about the current layout.
uint8_t nbChildren
number of children in above array
nbgl_obj_t ** children
children for main screen
This structure contains info to build a keyboard with nbgl_layoutAddKeyboard()
bool lettersOnly
if true, only display letter keys and Backspace
keyboardCallback_t callback
function called when an active key is pressed
keyboardMode_t mode
keyboard mode to start with
unsigned char uint8_t
Definition usbd_conf.h:53