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nbgl_layout_keyboard_nanos.c
Go to the documentation of this file.
1
6#ifndef HAVE_SE_TOUCH
7#ifdef NBGL_KEYBOARD
8/*********************
9 * INCLUDES
10 *********************/
11#include <string.h>
12#include <stdlib.h>
13#include "nbgl_debug.h"
15#include "glyphs.h"
16#include "os_pic.h"
17#include "os_helpers.h"
18#include "lcx_rng.h"
19
20/*********************
21 * DEFINES
22 *********************/
23
24/**********************
25 * MACROS
26 **********************/
27
28/**********************
29 * TYPEDEFS
30 **********************/
31
32/**********************
33 * VARIABLES
34 **********************/
35
36/**********************
37 * STATIC PROTOTYPES
38 **********************/
39
40/**********************
41 * GLOBAL FUNCTIONS
42 **********************/
43
52{
53 nbgl_layoutInternal_t *layoutInt = (nbgl_layoutInternal_t *) layout;
54 nbgl_keyboard_t *keyboard;
55
56 LOG_DEBUG(LAYOUT_LOGGER, "nbgl_layoutAddKeyboard():\n");
57 if (layout == NULL) {
58 return -1;
59 }
60
61 // create keyboard
62 keyboard = (nbgl_keyboard_t *) nbgl_objPoolGet(KEYBOARD, layoutInt->layer);
63 keyboard->obj.alignmentMarginY = 0;
64 keyboard->obj.alignment = CENTER;
65 keyboard->enableBackspace = kbdInfo->enableBackspace;
66 keyboard->enableValidate = kbdInfo->enableValidate;
67 keyboard->obfuscated = kbdInfo->obfuscated;
68
69 if (kbdInfo->lettersOnly) {
70#ifdef KEYBOARD_NOT_SHUFFLED
71 keyboard->selectedCharIndex = 0;
72#else
73 keyboard->selectedCharIndex = cx_rng_u32() % 26;
74#endif
75 keyboard->mode = MODE_LOWER_LETTERS;
76 }
77 else {
78 keyboard->mode = kbdInfo->mode;
79 }
80 keyboard->callback = PIC(kbdInfo->callback);
81 keyboard->lettersOnly = kbdInfo->lettersOnly;
82 keyboard->keyMask = kbdInfo->keyMask;
83 // set this new keyboard as child of the container
84 layoutAddObject(layoutInt, (nbgl_obj_t *) keyboard);
85
86 // return index of keyboard to be modified later on
87 return (layoutInt->nbChildren - 1);
88}
89
98int nbgl_layoutUpdateKeyboard(nbgl_layout_t *layout, uint8_t index, uint32_t keyMask)
99{
100 nbgl_layoutInternal_t *layoutInt = (nbgl_layoutInternal_t *) layout;
101 nbgl_keyboard_t *keyboard;
102
103 LOG_DEBUG(LAYOUT_LOGGER, "nbgl_layoutUpdateKeyboard(): keyMask = 0x%X\n", keyMask);
104 if (layout == NULL) {
105 return -1;
106 }
107
108 // get keyboard at given index
109 keyboard = (nbgl_keyboard_t *) layoutInt->children[index];
110 if ((keyboard == NULL) || (keyboard->obj.type != KEYBOARD)) {
111 return -1;
112 }
113 if (keyboard->lettersOnly) {
114#ifdef KEYBOARD_NOT_SHUFFLED
115 keyboard->selectedCharIndex = 0;
116#else
117 if (keyMask & (1 << 26)) {
118 keyboard->selectedCharIndex = cx_rng_u32() % 26;
119 }
120 else {
121 keyboard->selectedCharIndex = 0;
122 }
123#endif
124 }
125 else {
126 // if current keyMask was O and new one filters all keys,
127 // we should select Validate by default
128 if ((keyboard->keyMask == 0) && ((keyMask & 0x3FFFFFF) == 0x3FFFFFF)) {
129 keyboard->selectedCharIndex = 27;
130 }
131 }
132 keyboard->keyMask = keyMask;
133
134 nbgl_objDraw((nbgl_obj_t *) keyboard);
135
136 return 0;
137}
138
152 const char *text,
153 bool lettersOnly,
154 bool obfuscated)
155{
156 nbgl_layoutInternal_t *layoutInt = (nbgl_layoutInternal_t *) layout;
157 nbgl_text_entry_t *textEntry = NULL;
158
159 LOG_DEBUG(LAYOUT_LOGGER, "nbgl_layoutAddEnteredText():\n");
160 if (layout == NULL) {
161 return -1;
162 }
163
165 if (obfuscated) {
167 }
168
169 // create text area
170 textEntry = (nbgl_text_entry_t *) nbgl_objPoolGet(TEXT_ENTRY, layoutInt->layer);
171 textEntry->text = text;
172 textEntry->fontId = fontId;
173 textEntry->nbChars = lettersOnly ? 8 : 9;
174 textEntry->obj.alignmentMarginY = 5;
175 textEntry->obj.alignment = BOTTOM_MIDDLE;
176 textEntry->obj.area.width = 98;
177 textEntry->obj.area.height = 16;
178
179 // set this new text area as child of the container
180 layoutAddObject(layoutInt, (nbgl_obj_t *) textEntry);
181
182 // return index of text area to be modified later on
183 return (layoutInt->nbChildren - 1);
184}
185
197int nbgl_layoutAddEnteredText(nbgl_layout_t *layout, const char *text, bool lettersOnly)
198{
199 return nbgl_layoutAddEnteredTextAdvanced(layout, text, lettersOnly, false);
200}
201
211int nbgl_layoutUpdateEnteredText(nbgl_layout_t *layout, uint8_t index, const char *text)
212{
213 nbgl_layoutInternal_t *layoutInt = (nbgl_layoutInternal_t *) layout;
214 nbgl_text_entry_t *textEntry;
215
216 LOG_DEBUG(LAYOUT_LOGGER, "nbgl_layoutUpdateEnteredText():\n");
217 if (layout == NULL) {
218 return -1;
219 }
220
221 // update main text area
222 textEntry = (nbgl_text_entry_t *) layoutInt->children[index];
223 if ((textEntry == NULL) || (textEntry->obj.type != TEXT_ENTRY)) {
224 return -1;
225 }
226 textEntry->text = text;
227 nbgl_objDraw((nbgl_obj_t *) textEntry);
228
229 return 0;
230}
231
232#endif // NBGL_KEYBOARD
233#endif // HAVE_SE_TOUCH
Random Number Generation.
debug traces management
#define LOG_DEBUG(__logger,...)
Definition nbgl_debug.h:86
@ LAYOUT_LOGGER
Definition nbgl_debug.h:33
nbgl_font_id_e
Definition nbgl_fonts.h:141
@ BAGL_FONT_OPEN_SANS_EXTRABOLD_11px_1bpp
Definition nbgl_fonts.h:148
@ BAGL_FONT_OBFUSCATED_OPEN_SANS_EXTRABOLD_11px_1bpp
Definition nbgl_fonts.h:168
void * nbgl_layout_t
type shared externally
void layoutAddObject(nbgl_layoutInternal_t *layout, nbgl_obj_t *obj)
adds the given obj to the layout
Internal functions/constants of NBGL layout layer.
int nbgl_layoutAddKeyboard(nbgl_layout_t *layout, const nbgl_layoutKbd_t *kbdInfo)
Creates a keyboard on bottom of the screen, with the given configuration.
int nbgl_layoutUpdateKeyboard(nbgl_layout_t *layout, uint8_t index, uint32_t keyMask)
Updates an existing keyboard on bottom of the screen, with the given configuration.
int nbgl_layoutUpdateEnteredText(nbgl_layout_t *layout, uint8_t index, const char *text)
Updates an existing "text entry" area, created with nbgl_layoutAddEnteredText()
int nbgl_layoutAddEnteredText(nbgl_layout_t *layout, const char *text, bool lettersOnly)
Adds a "text entry" area under the previously entered object. The max number of really displayable ch...
int nbgl_layoutAddEnteredTextAdvanced(nbgl_layout_t *layout, const char *text, bool lettersOnly, bool obfuscated)
Adds a "text entry" area under the previously entered object. The max number of really displayable ch...
void nbgl_objDraw(nbgl_obj_t *obj)
nbgl_obj_t * nbgl_objPoolGet(nbgl_obj_type_t type, uint8_t layer)
struct PACKED__ nbgl_text_entry_s nbgl_text_entry_t
struct to represent a text entry area (TEXT_ENTRY type)
struct PACKED__ nbgl_keyboard_s nbgl_keyboard_t
struct to represent a keyboard (KEYBOARD type)
@ MODE_LOWER_LETTERS
lower case letters mode
Definition nbgl_obj.h:609
struct PACKED__ nbgl_obj_s nbgl_obj_t
Common structure for all graphical objects.
@ CENTER
Definition nbgl_types.h:185
@ BOTTOM_MIDDLE
Definition nbgl_types.h:188
@ TEXT_ENTRY
area for entered text, only for Nanos
Definition nbgl_types.h:170
@ KEYBOARD
Keyboard.
Definition nbgl_types.h:166
Structure containing all information about the current layout.
uint8_t layer
layer in screen stack
uint8_t nbChildren
number of children in above array
nbgl_obj_t ** children
children for main screen
This structure contains info to build a keyboard with nbgl_layoutAddKeyboard()
bool enableBackspace
if true, Backspace key is enabled
bool enableValidate
if true, Validate key is enabled
bool lettersOnly
if true, only display letter keys and Backspace
keyboardCallback_t callback
function called when an active key is pressed
keyboardMode_t mode
keyboard mode to start with